Block.defineBlock(180,"§cPandora's Box",[["itemframe_background",0],["endframe_top",0],["obsidian",0],["obsidian",0],["obsidian",0],["obsidian",0]],17,false,0); Block.setDestroyTime(180,0); Block.setShape(180,0,0,0,1,0.75,1); Block.setExplosionResistance(pandorabox, 18000000); Item.addCraftRecipe(180,1,0,[49,4,0, 17,5,0]); var pandorabox = 180; function procCmd(cmd){ if (cmd=="pandoras box"){ addItemInventory(180, 64); } } function destroyBlock(x, y, z, side) { var pandorasbox = getTile(x,y,z); var xx = Player.getX(); var yy = Player.getY(); var zz = Player.getZ(); if (pandorasbox == pandorabox) { var luck = Math.floor(Math.random()*(87)); if (luck == 0) { Level.spawnMob(x+1,y,z,65); Level.spawnMob(x,y,z+1,65); Level.spawnMob(x+1,y,z,65); Level.spawnMob(x,y,z+1,65); } else if (luck == 1) { Level.dropItem(x,y,z,0,310,1,0); Level.dropItem(x,y,z,0,311,1,0); Level.dropItem(x,y,z,0,312,1,0); Level.dropItem(x,y,z,0,313,1,0); } else if (luck == 2) { Level.explode(x, y, z, 25); } else if (luck == 3) { Level.spawnMob(x+4,y,z+4,33); Level.spawnMob(x-4,y,z+4,33); Level.spawnMob(x+4,y,z+4,32); Level.spawnMob(x-4,y,z+4,32); } else if (luck == 4) { Level.dropItem(x,y,z,0,57,Math.floor(Math.random()*(10)+1),0); } else if (luck == 5) { Level.dropItem(x,y,z,0,260,Math.floor(Math.random()*(10)+1),0); } else if (luck == 6) { Player.setHealth(0); } else if (luck == 7) { Level.dropItem(x,y,z,0,46,23,0); } else if (luck == 8) { Level.spawnMob(x+1,y,z,65); Level.spawnMob(x,y,z+1,65); Level.spawnMob(x+1,y,z,65); Level.spawnMob(x,y,z+1,65); Level.spawnMob(x+1,y,z,65); Level.spawnMob(x,y,z+1,65); Level.spawnMob(x+1,y,z,65); Level.spawnMob(x,y,z+1,65); Level.explode(x, y, z, 5); } else if (luck == 9) { setTile(xx, yy-1, zz, 51); } else if (luck == 10) { Level.dropItem(x,y,z,0,272,1,0); } else if (luck == 11) { Level.spawnMob(x,y,z,11); Level.spawnMob(x,y,z,12); Level.spawnMob(x,y,z,10); Level.spawnMob(x,y,z,13); } else if (luck == 12) { Level.dropItem(x,y,z,0,345,1,0); } else if (luck == 13) { Level.spawnMob(x,y,z,32); Level.spawnMob(x,y,z,33); Level.spawnMob(x,y,z,34); Level.spawnMob(x,y,z,35); Level.spawnMob(x,y,z,36); } else if (luck == 14) { Level.dropItem(x,y,z,0,276,1,0); Level.dropItem(x,y,z,0,277,1,0); Level.dropItem(x,y,z,0,293,1,0); } else if (luck == 15) { clientMessage("§c :P"); } else if (luck == 16) { Level.spawnMob(x,y,z,32); Level.spawnMob(x,y,z,32); Level.spawnMob(x,y,z,32); Level.spawnMob(x,y,z,32); Level.spawnMob(x,y,z,32); } else if (luck == 17) { Level.spawnMob(x+1,y+20,z+1,80); Level.spawnMob(x+2,y+20,z+2,80); Level.spawnMob(x-1,y+20,z-1,80); Level.spawnMob(x-2,y+20,z-2,80); Level.spawnMob(x,y+20,z,80); } else if (luck == 18) { Level.dropItem(x,y,z,0,391,Math.floor(Math.random()*(14)+1),0); } else if (luck == 19) { Level.dropItem(x,y,z,0,17,Math.floor(Math.random()*(2)+1),0); } else if (luck == 20) { Level.dropItem(x,y,z,0,261,1,0); Level.dropItem(x,y,z,0,262,Math.floor(Math.random()*(7)+1),0); } else if (luck == 21) { setTile(xx, yy-1, zz, 180); } else if (luck == 22) { setTile(xx, yy, zz, 10); clientMessage("§cLava?"); } else if (luck == 23) { Level.dropItem(x,y+5,z,0,264,10); Level.dropItem(x-1,y+5,z,0,264,5); Level.dropItem(x-1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z-1,0,264,5); Level.dropItem(x,y+5,z+1,0,264,5); Level.dropItem(x-1,y+5,z-1,0,264,5); Level.dropItem(x+1,y+5,z+1,0,264,5); Level.dropItem(x+1,y+5,z,0,264,5); Level.dropItem(x+1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z,0,264,10); Level.dropItem(x-1,y+5,z,0,264,5); Level.dropItem(x-1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z-1,0,264,5); Level.dropItem(x,y+5,z+1,0,264,5); Level.dropItem(x-1,y+5,z-1,0,264,5); Level.dropItem(x+1,y+5,z+1,0,264,5); Level.dropItem(x+1,y+5,z,0,264,5); Level.dropItem(x+1,y+5,z+7,0,264,5); Level.dropItem(x,y+19,z,0,264,10); Level.dropItem(x-1,y+5,z,0,264,5); Level.dropItem(x-1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z-1,0,264,5); Level.dropItem(x,y+24,z+1,0,264,5); Level.dropItem(x-1,y+5,z-1,0,265,20); Level.dropItem(x+1,y+5,z+1,0,266,5); Level.dropItem(x+1,y+5,z,0,266,5); Level.dropItem(x+1,y+5,z+1,0,266,5); Level.dropItem(x,y+5,z,0,264,10); Level.dropItem(x-1,y+5,z,0,264,5); Level.dropItem(x-1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z-1,0,264,5); Level.dropItem(x,y+5,z+1,0,264,5); Level.dropItem(x-1,y+5,z-1,0,264,5); Level.dropItem(x+1,y+5,z+1,0,264,5); Level.dropItem(x+1,y+5,z,0,264,5); Level.dropItem(x+1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z,0,264,10); Level.dropItem(x-1,y+5,z,0,264,5); Level.dropItem(x-1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z-1,0,264,5); Level.dropItem(x,y+5,z+1,0,264,5); Level.dropItem(x-1,y+5,z-1,0,264,5); Level.dropItem(x+1,y+5,z+1,0,264,5); Level.dropItem(x+1,y+5,z,0,264,5); Level.dropItem(x+1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z,0,264,10); Level.dropItem(x-1,y+5,z,0,264,5); Level.dropItem(x-1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z-1,0,264,5); Level.dropItem(x,y+5,z+1,0,264,5); Level.dropItem(x-1,y+5,z-1,0,265,20); Level.dropItem(x+1,y+5,z+1,0,266,5); Level.dropItem(x+1,y+5,z,0,266,5); Level.dropItem(x+1,y+5,z+1,0,266,5); Level.dropItem(x,y+5,z,0,264,10); Level.dropItem(x-1,y+5,z,0,264,5); Level.dropItem(x-1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z-1,0,264,5); Level.dropItem(x,y+5,z+1,0,264,5); Level.dropItem(x-1,y+5,z-1,0,264,5); Level.dropItem(x+1,y+5,z+1,0,264,5); Level.dropItem(x+1,y+5,z,0,264,5); Level.dropItem(x+1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z,0,264,10); Level.dropItem(x-1,y+5,z,0,264,5); Level.dropItem(x-1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z-1,0,264,5); Level.dropItem(x,y+5,z+1,0,264,5); Level.dropItem(x-1,y+5,z-1,0,264,5); Level.dropItem(x+1,y+5,z+1,0,264,5); Level.dropItem(x+1,y+5,z,0,264,5); Level.dropItem(x+1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z,0,264,10); Level.dropItem(x-1,y+5,z,0,264,5); Level.dropItem(x-1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z-1,0,264,5); Level.dropItem(x,y+5,z+1,0,264,5); Level.dropItem(x-1,y+5,z-1,0,265,20); Level.dropItem(x+1,y+5,z+1,0,266,5); Level.dropItem(x+1,y+5,z,0,266,5); Level.dropItem(x+1,y+5,z+1,0,266,5); Level.dropItem(x,y+5,z,0,264,10); Level.dropItem(x-1,y+5,z,0,264,5); Level.dropItem(x-1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z-1,0,264,5); Level.dropItem(x,y+5,z+1,0,264,5); Level.dropItem(x-1,y+5,z-1,0,264,5); Level.dropItem(x+1,y+5,z+1,0,264,5); Level.dropItem(x+1,y+5,z,0,264,5); Level.dropItem(x+1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z,0,264,10); Level.dropItem(x-1,y+5,z,0,264,5); Level.dropItem(x-1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z-1,0,264,5); Level.dropItem(x,y+5,z+1,0,264,5); Level.dropItem(x-1,y+5,z-1,0,264,5); Level.dropItem(x+1,y+5,z+1,0,264,5); Level.dropItem(x+1,y+5,z,0,264,5); Level.dropItem(x+1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z,0,264,10); Level.dropItem(x-1,y+5,z,0,264,5); Level.dropItem(x-1,y+5,z+1,0,264,5); Level.dropItem(x,y+5,z-1,0,264,5); Level.dropItem(x,y+5,z+1,0,264,5); Level.dropItem(x-1,y+5,z-1,0,265,20); Level.dropItem(x+1,y+5,z+1,0,266,5); Level.dropItem(x+1,y+5,z,0,266,5); Level.dropItem(x+1,y+5,z+1,0,266,5); Level.dropItem(x-1,y+10,z-1,0,265,20); Level.dropItem(x+1,y+10,z+1,0,266,5); Level.dropItem(x+1,y+10,z,0,266,5); Level.dropItem(x+1,y+10,z+1,0,266,5); Level.dropItem(x,y+6,z,0,264,10); Level.dropItem(x-1,y+9,z,0,264,5); Level.dropItem(x-1,y+21,z+1,0,264,5); Level.dropItem(x,y+17,z-1,0,264,5); Level.dropItem(x,y+11,z+1,0,264,5); Level.dropItem(x-1,y+10,z-1,0,264,5); Level.dropItem(x,y+11,z,0,264,10); Level.dropItem(x-1,y+23,z,0,264,5); clientMessage("§1 =D"); } else if (luck == 24) { Level.setTime(8250) } else if (luck == 25) { Level.setTime(0) } else if (luck == 26) { Level.setTime(8280) Level.spawnMob(x+4,y,z+4,33); Level.spawnMob(x-4,y,z+4,33); Level.spawnMob(x+4,y,z-4,33); Level.spawnMob(x-4,y,z-4,33); Level.spawnMob(x+4,y,z+4,32); Level.spawnMob(x-4,y,z+4,32); Level.spawnMob(x+4,y,z-4,32); Level.spawnMob(x-4,y,z-4,32); Level.spawnMob(x+4,y,z+4,34); Level.spawnMob(x-4,y,z+4,34); Level.spawnMob(x+4,y,z-4,34); Level.spawnMob(x-4,y,z-4,34); Level.spawnMob(x+4,y,z+4,35); Level.spawnMob(x-4,y,z+4,35); Level.spawnMob(x+4,y,z-4,35); Level.spawnMob(x-4,y,z-4,35); clientMessage("§c:P"); } else if (luck == 27) { Level.dropItem(x,y,z,0,14,500); clientMessage("§1:D"); } else if (luck == 28) { Level.dropItem(x,y,z,0,35,64); } else if (luck == 29) { Entity.setFireTicks(Player.getEntity(),10); } else if (luck == 30) { Level.dropItem(x,y,z,0,272,1,0); Level.dropItem(x,y,z,0,291,1,0); Level.dropItem(x,y,z,0,275,1,0); } else if (luck == 31) { Level.spawnMob(x+1,y+20,z+1,80); Level.spawnMob(x+2,y+20,z+2,80); Level.spawnMob(x-1,y+20,z-1,80); Level.spawnMob(x-2,y+20,z-2,80); Level.spawnMob(x,y+20,z,80); Level.spawnMob(x+1,y+30,z+1,80); Level.spawnMob(x+2,y+30,z+2,80); Level.spawnMob(x-1,y+30,z-1,80); Level.spawnMob(x-2,y+30,z-2,80); Level.spawnMob(x,y+30,z,80); Level.spawnMob(x+1,y+40,z+1,80); Level.spawnMob(x+2,y+40,z+2,80); Level.spawnMob(x-1,y+40,z-1,80); Level.spawnMob(x-2,y+40,z-2,80); Level.spawnMob(x,y+40,z,80); } else if (luck == 32) { Player.setHealth(5); } else if (luck == 33) { setTile(xx,yy,zz, 30); setTile(xx,yy+1,zz, 30); setTile(xx,yy-1,zz, 30); } else if (luck == 34) { setTile(xx,yy-1,zz, 30); setTile(xx,yy-1,zz, 57); } else if (luck == 35) { setTile(xx,yy-1,zz, 51); setTile(xx,yy-2,zz, 87); setTile(xx,yy,zz, 30); } else if (luck == 36) { Level.spawnMob(x,y,z,34); Level.spawnMob(x,y,z,34); Level.spawnMob(x,y,z,34); Level.spawnMob(x,y,z,34); Level.spawnMob(x,y,z,34); Level.spawnMob(x,y,z,34); Level.spawnMob(x,y,z,34); Level.spawnMob(x,y,z,34); Level.spawnMob(x,y,z,34); Level.spawnMob(x,y,z,34); Level.spawnMob(x,y,z,34); Level.spawnMob(x,y,z,34); Level.spawnMob(x,y,z,34); Level.spawnMob(x,y,z,34); } else if (luck == 37) { Level.spawnMob(x+4,y,z+4,33); Level.spawnMob(x-4,y,z+4,33); Level.spawnMob(x+4,y,z-4,33); Level.spawnMob(x-4,y,z-4,33); Level.spawnMob(x+4,y,z+4,32); Level.spawnMob(x-4,y,z+4,32); Level.spawnMob(x+4,y,z-4,32); Level.spawnMob(x-4,y,z-4,32); Level.spawnMob(x+4,y,z+4,34); Level.spawnMob(x-4,y,z+4,34); Level.spawnMob(x+4,y,z-4,34); Level.spawnMob(x-4,y,z-4,34); Level.spawnMob(x+4,y,z+4,35); Level.spawnMob(x-4,y,z+4,35); Level.spawnMob(x+4,y,z-4,35); Level.spawnMob(x-4,y,z-4,35); Level.spawnMob(x-4,y,z-4,33); Level.spawnMob(x+4,y,z+4,32); Level.spawnMob(x-4,y,z+4,32); Level.spawnMob(x+4,y,z-4,32); Level.spawnMob(x-4,y,z-4,32); Level.spawnMob(x+4,y,z+4,34); Level.spawnMob(x-4,y,z+4,34); Level.spawnMob(x+4,y,z-4,34); Level.spawnMob(x-4,y,z-4,34); Level.spawnMob(x+4,y,z+4,35); Level.spawnMob(x-4,y,z+4,35); Level.spawnMob(x+4,y,z-4,35); Level.spawnMob(x-4,y,z-4,35); clientMessage("§c:P"); } else if (luck == 38) { Level.dropItem(x,y,z,0,306,1,0); Level.dropItem(x,y,z,0,309,1,0); Level.dropItem(x,y,z,0,307,1,0); Level.dropItem(x,y,z,0,308,1,0); } else if (luck == 39) { Level.dropItem(x,y,z,0,1,3,0); } else if (luck == 40) { Level.dropItem(x,y,z,0,5,64,0); } else if (luck == 41) { setTile(xx+1, yy-2, zz-1, 49); setTile(xx-1, yy-2, zz+1, 49); setTile(xx-1, yy-2, zz-1, 49); setTile(xx+1, yy-2, zz+1, 49); setTile(xx, yy-2, zz-1, 57); setTile(xx, yy, zz, 0); setTile(xx, yy-2, zz+1, 57); setTile(xx-1, yy-2, zz, 57); setTile(xx+1, yy-2, zz, 57); setTile(xx+1, yy-1, zz-1, pandorabox); setTile(xx, yy-1, zz, pandorabox); setTile(xx-1, yy-1, zz+1, pandorabox); setTile(xx-1, yy-1, zz-1, pandorabox); setTile(xx+1, yy-1, zz+1, pandorabox); } else if (luck == 42) { Level.dropItem(x,y,z,0,307,1,0); } else if (luck == 43) { Level.dropItem(x,y,z,0,364,3,0); } else if (luck == 45) { setTile(xx+1, yy-1, zz-1, pandorabox); setTile(xx-1, yy-1, zz+1, pandorabox); setTile(xx-1, yy-1, zz-1, pandorabox); setTile(xx+1, yy-1, zz+1, pandorabox); setTile(x,y,z, pandorabox); } else if (luck == 46) { Player.setHealth(0); clientMessage("§c:P"); setTile(xx,yy,zz, 51); } else if (luck == 47) { setTile(xx+1, yy-1, zz-1, 49); setTile(xx-1, yy-1, zz+1, 49); setTile(xx-1, yy-1, zz-1, 49); setTile(xx+1, yy-1, zz+1, 49); setTile(xx+1, yy, zz-1, 49); setTile(xx-1, yy, zz+1, 49); setTile(xx-1, yy, zz-1, 49); setTile(xx+1, yy, zz+1, 49); setTile(xx+1, yy+1, zz-1, 49); setTile(xx-1, yy+1, zz+1, 49); setTile(xx-1, yy+1, zz-1, 49); setTile(xx+1, yy+1, zz+1, 49); setTile(xx, yy+2, zz, 49); setTile(xx, yy-2, zz+1, 49); setTile(xx-1, yy-2, zz, 49); setTile(xx+1, yy-2, zz, 49); setTile(xx, yy-2, zz-1, 49); setTile(xx+1, yy+2, zz-1, pandorabox); setTile(xx-1, yy+2, zz+1, pandorabox); setTile(xx-1, yy+2, zz-1, pandorabox); setTile(xx+1, yy+2, zz+1, pandorabox); setTile(xx, yy-3, zz, 49); setTile(xx, yy-2, zz, 0); } else if (luck == 48) { Level.dropItem(x,y,z,0,56,Math.floor(Math.random()*(10)+1),0); } else if (luck == 49) { Level.dropItem(x,y,z,0,57,Math.floor(Math.random()*(63)+1),0); } else if (luck == 50) { Level.dropItem(x,y,z,0,264,Math.floor(Math.random()*(4)+1),0); } else if (luck == 51) { Level.dropItem(x,y,z,0,22,Math.floor(Math.random()*(10)+1),0); Level.dropItem(x,y,z,0,41,Math.floor(Math.random()*(10)+1),0); Level.dropItem(x,y,z,0,42,Math.floor(Math.random()*(10)+1),0); Level.dropItem(x,y,z,0,57,Math.floor(Math.random()*(10)+1),0); } else if (luck == 52) { setTile(xx, yy, zz, pandorabox); } else if (luck == 53) { Level.explode(xx,yy,zz, 10); } else if (luck == 54) { setTile(xx,yy+10,zz, 12) setTile(xx,yy+11,zz, 12) } else if (luck == 55) { setTile(xx+1, yy-1, zz-1, 57); setTile(xx-1, yy-1, zz+1, 57); setTile(xx-1, yy-1, zz-1, 57); setTile(xx+1, yy-1, zz+1, 57); setTile(xx+1, yy, zz-1, 57); setTile(xx-1, yy, zz+1, 57); setTile(xx-1, yy, zz-1, 57); setTile(xx+1, yy, zz+1, 57); setTile(xx+1, yy+1, zz-1, 57); setTile(xx-1, yy+1, zz+1, 57); setTile(xx-1, yy+1, zz-1, 57); setTile(xx+1, yy+1, zz+1, 57); setTile(xx, yy+2, zz, 57); setTile(xx, yy-2, zz+1, 57); setTile(xx-1, yy-2, zz, 57); setTile(xx+1, yy-2, zz, 57); setTile(xx, yy-2, zz-1, 57); setTile(xx+1, yy+2, zz-1, pandorabox); setTile(xx-1, yy+2, zz+1, pandorabox); setTile(xx-1, yy+2, zz-1, pandorabox); setTile(xx+1, yy+2, zz+1, pandorabox); setTile(xx, yy-3, zz, 57); setTile(xx, yy-2, zz, 0); } else if (luck == 56) { Level.dropItem(x,y,z,0,283,1); } else if (luck == 57) { Level.dropItem(x,y,z,0,285,1); Level.dropItem(x,y,z,0,41,3); } else if (luck == 58) { Level.dropItem(x,y,z,0,42,3); } else if (luck == 59) { Level.dropItem(x,y,z,0,57,128); } else if (luck == 60) { setTile(xx,yy,zz, 14); } else if (luck == 61) { Level.dropItem(x,y,z,0,298,1,0); Level.dropItem(x,y,z,0,299,1,0); Level.dropItem(x,y,z,0,300,1,0); Level.dropItem(x,y,z,0,301,1,0); } else if (luck == 62) { Level.dropItem(x,y,z,0,360,1,0); } else if (luck == 63) { Level.dropItem(x,y,z,0,267,1,0); Level.dropItem(x,y,z,0,256,1,0); Level.dropItem(x,y,z,0,257,1,0); } else if (luck == 64) { Level.explode(x, y, z, 40); clientMessage("§cKABOOOoooooM"); } else if (luck == 65) { setTile(xx+1, yy-1, zz-1, 15); setTile(xx-1, yy-1, zz+1, 15); setTile(xx-1, yy-1, zz-1, 15); setTile(xx+1, yy-1, zz+1, 15); setTile(xx+1, yy, zz-1, 15); setTile(xx-1, yy, zz+1, 15); setTile(xx-1, yy, zz-1, 15); setTile(xx+1, yy, zz+1, 15); setTile(xx+1, yy+1, zz-1, 15); setTile(xx-1, yy+1, zz+1, 15); setTile(xx-1, yy+1, zz-1, 15); setTile(xx+1, yy+1, zz+1, 15); setTile(xx, yy+2, zz, 15); setTile(xx, yy-2, zz+1, 15); setTile(xx-1, yy-2, zz, 15); setTile(xx+1, yy-2, zz, 15); setTile(xx, yy-2, zz-1, 15); setTile(xx+1, yy+2, zz-1, pandorabox); setTile(xx-1, yy+2, zz+1, pandorabox); setTile(xx-1, yy+2, zz-1, pandorabox); setTile(xx+1, yy+2, zz+1, pandorabox); setTile(xx, yy-3, zz, 15); setTile(xx, yy-2, zz, 0); } else if (luck == 66) { setTile(xx+2, yy, zz-2, 17); setTile(xx-2, yy, zz+2, 17); setTile(xx-2, yy, zz-2, 17); setTile(xx+2, yy, zz+2, 17); setTile(xx+2, yy, zz, 17); setTile(xx-2, yy, zz, 17); setTile(xx, yy, zz+2, 17); setTile(xx, yy, zz-2, 17); setTile(xx+2, yy-1, zz-2, 17); setTile(xx-2, yy-1, zz+2, 17); setTile(xx-2, yy-1, zz-2, 17); setTile(xx+2, yy-1, zz+2, 17); setTile(xx+2, yy-1, zz, 17); setTile(xx-2, yy-1, zz, 17); setTile(xx, yy-1, zz+2, 17); setTile(xx, yy-1, zz-2, 17); setTile(xx+2, yy, zz-1, 17); setTile(xx-2, yy, zz+1, 17); setTile(xx-1, yy, zz-2, 17); setTile(xx+1, yy, zz+2, 17); setTile(xx+1, yy, zz-2, 17); setTile(xx-1, yy, zz+2, 17); setTile(xx-2, yy, zz-1, 17); setTile(xx+2, yy, zz+1, 17); setTile(xx+2, yy-1, zz-1, 17); setTile(xx-2, yy-1, zz+1, 17); setTile(xx-1, yy-1, zz-2, 17); setTile(xx+1, yy-1, zz+2, 17); setTile(xx+1, yy-1, zz-2, 17); setTile(xx-1, yy-1, zz+2, 17); setTile(xx-2, yy-1, zz-1, 17); setTile(xx+2, yy-1, zz+1, 17); setTile(xx, yy-2, zz, 17); setTile(xx+1, yy-2, zz-1, 17); setTile(xx-1, yy-2, zz+1, 17); setTile(xx-1, yy-2, zz-1, 17); setTile(xx+1, yy-2, zz+1, 17); setTile(xx, yy-2, zz-1, 17); setTile(xx, yy-2, zz+1, 17); setTile(xx-1, yy-2, zz, 17); setTile(xx+1, yy-2, zz, 17); setTile(xx+1, yy-1, zz-1, pandorabox); setTile(xx-1, yy-1, zz+1, pandorabox); setTile(xx-1, yy-1, zz-1, pandorabox); setTile(xx+1, yy-1, zz+1, pandorabox); clientMessage("§1:D"); } else if (luck == 67) { setTile(xx+1, yy-1, zz-1, 57); setTile(xx-1, yy-1, zz+1, 41); setTile(xx-1, yy-1, zz-1, 42); setTile(xx+1, yy-1, zz+1, 57); setTile(xx+1, yy, zz-1, 41); setTile(xx-1, yy, zz+1, 42); setTile(xx-1, yy, zz-1, 57); setTile(xx+1, yy, zz+1, 41); setTile(xx+1, yy+1, zz-1, 42); setTile(xx-1, yy+1, zz+1, 57); setTile(xx-1, yy+1, zz-1, 41); setTile(xx+1, yy+1, zz+1, 42); setTile(xx, yy+2, zz, 57); setTile(xx, yy-2, zz+1, 41); setTile(xx-1, yy-2, zz, 42); setTile(xx+1, yy-2, zz, 57); setTile(xx, yy-2, zz-1, 41); setTile(xx+1, yy+2, zz-1, pandorabox); setTile(xx-1, yy+2, zz+1, pandorabox); setTile(xx-1, yy+2, zz-1, pandorabox); setTile(xx+1, yy+2, zz+1, pandorabox); setTile(xx, yy-3, zz, 42); setTile(xx, yy-2, zz, 0); } else if (luck == 68) { clientMessage("?") } else if (luck == 69) { setTile(xx+1, yy-1, zz-1, 246); setTile(xx-1, yy-1, zz+1, 246); setTile(xx-1, yy-1, zz-1, 246); setTile(xx+1, yy-1, zz+1, 246); setTile(xx+1, yy, zz-1, 246); setTile(xx-1, yy, zz+1, 246); setTile(xx-1, yy, zz-1, 246); setTile(xx+1, yy, zz+1, 246); setTile(xx+1, yy+1, zz-1, 246); setTile(xx-1, yy+1, zz+1, 246); setTile(xx-1, yy+1, zz-1, 246); setTile(xx+1, yy+1, zz+1, 246); setTile(xx, yy+2, zz, 246); setTile(xx, yy-2, zz+1, 246); setTile(xx-1, yy-2, zz, 246); setTile(xx+1, yy-2, zz, 246); setTile(xx, yy-2, zz-1, 246); setTile(xx+1, yy+2, zz-1, pandorabox); setTile(xx-1, yy+2, zz+1, pandorabox); setTile(xx-1, yy+2, zz-1, pandorabox); setTile(xx+1, yy+2, zz+1, pandorabox); setTile(xx, yy-3, zz, 246); setTile(xx, yy-2, zz, 0); } else if (luck == 70) { Level.explode(x, y, z, 10); Level.spawnMob(x,y+1,z,65); Level.spawnMob(x,y,z,65); Level.spawnMob(x,y,z,65); Level.spawnMob(x,y,z,65); Level.spawnMob(x,y,z,65); Level.spawnMob(x,y,z,65); Level.spawnMob(x,y,z,65); Level.spawnMob(x,y+2,z,65); Level.spawnMob(x,y,z,65); Level.spawnMob(x,y,z,65); Level.spawnMob(x,y+3,z,65); Level.spawnMob(x,y+3,z,65); Level.spawnMob(x,y+3,z,65); Level.spawnMob(x,y+2,z,65); Level.spawnMob(x,y+1,z,65); Level.spawnMob(x,y,z,65); Level.spawnMob(x,y,z,65); Level.spawnMob(x,y,z,65); Level.spawnMob(x,y,z,65); Level.spawnMob(x,y,z,65); } else if (luck == 71) { Level.spawnMob(x,y,z,33); Level.spawnMob(x,y,z,33); Level.spawnMob(x,y,z,33); Level.spawnMob(x,y,z,33); Level.spawnMob(x,y,z,33); Level.spawnMob(x,y,z,33); Level.spawnMob(x,y,z,33); Level.spawnMob(x,y,z,33); Level.spawnMob(x,y,z,33); Level.spawnMob(x,y,z,33); Level.spawnMob(x,y,z,33); Level.spawnMob(x,y,z,33); } else if (luck == 72) { Level.spawnMob(x,y,z,11); } else if (luck == 73) { setTile(xx+1, yy-1, zz, 101); setTile(xx+1, yy, zz, 101); setTile(xx-1, yy-1, zz, 101); setTile(xx-1, yy, zz, 101); setTile(xx, yy-1, zz+1, 101); setTile(xx, yy-1, zz-1, 101); setTile(xx, yy, zz+1, 101); setTile(xx, yy, zz-1, 101); setTile(xx+1, yy-1, zz+1, 101); setTile(xx+1, yy, zz+1, 101); setTile(xx-1, yy-1, zz+1, 101); setTile(xx-1, yy, zz+1, 101); setTile(xx+1, yy-1, zz-1, 101); setTile(xx+1, yy, zz-1, 101); setTile(xx-1, yy-1, zz-1, 101); setTile(xx-1, yy, zz-1, 101); setTile(xx, yy+20, zz, 12); setTile(xx, yy+21, zz, 12); setTile(xx, yy+22, zz, 12); setTile(xx, yy-2, zz, 49); setTile(xx, yy-3, zz, 11); clientMessage("Look above you!"); } else if (luck == 74) { Level.dropItem(x,y,z,0,264,900,0); } else if (luck == 75) { Level.dropItem(x,y+5,z,0,265,10); Level.dropItem(x-1,y+5,z,0,265,5); Level.dropItem(x-1,y+5,z+1,0,265,5); Level.dropItem(x,y+5,z-1,0,265,5); Level.dropItem(x,y+5,z+1,0,265,5); Level.dropItem(x-1,y+5,z-1,0,265,5); Level.dropItem(x+1,y+5,z+1,0,265,5); Level.dropItem(x+1,y+5,z,0,265,5); Level.dropItem(x+1,y+5,z+1,0,265,5); Level.dropItem(x,y+5,z,0,265,10); Level.dropItem(x-1,y+5,z,0,265,5); Level.dropItem(x-1,y+5,z+1,0,265,5); Level.dropItem(x,y+5,z-1,0,265,5); Level.dropItem(x,y+5,z+1,0,265,5); Level.dropItem(x-1,y+5,z-1,0,265,5); Level.dropItem(x+1,y+5,z+1,0,265,5); Level.dropItem(x+1,y+5,z,0,265,5); Level.dropItem(x+1,y+5,z+1,0,265,5); Level.dropItem(x,y+5,z,0,265,10); Level.dropItem(x-1,y+5,z,0,265,5); Level.dropItem(x-1,y+5,z+1,0,265,5); Level.dropItem(x,y+5,z-1,0,265,5); Level.dropItem(x,y+5,z+1,0,265,5); Level.dropItem(x-1,y+5,z-1,0,265,20); Level.dropItem(x+1,y+5,z+1,0,265,5); Level.dropItem(x+1,y+5,z,0,265,5); Level.dropItem(x+1,y+5,z+1,0,265,5); Level.dropItem(x,y+5,z,0,265,10); Level.dropItem(x-1,y+5,z,0,265,5); Level.dropItem(x-1,y+5,z+1,0,265,5); Level.dropItem(x,y+5,z-1,0,265,5); Level.dropItem(x+1,y+564,z,0,265,5); Level.dropItem(x+1,y+567,z+1,0,265,5); Level.dropItem(x,y+555,z,0,265,10); Level.dropItem(x,y+1000,z+1,0,265,5); Level.dropItem(x-1,y+1000,z-1,0,265,5); Level.dropItem(x+1,y+1000,z+1,0,265,5); Level.dropItem(x+1,y+1000,z,0,265,5); Level.dropItem(x+1,y+1000,z+1,0,265,5); Level.dropItem(x,y+1000,z,0,265,10); Level.dropItem(x,y+2000,z,0,265,10); Level.dropItem(x-1,y+1001,z-1,0,265,5); Level.dropItem(x+1,y+1002,z+1,0,265,5); Level.dropItem(x+1,y+1003,z,0,265,5); Level.dropItem(x+1,y+1004,z+1,0,265,5); Level.dropItem(x-1,y+1005,z-1,0,265,5); Level.dropItem(x+1,y+1006,z+1,0,265,5); Level.dropItem(x+1,y+1007,z,0,265,5); Level.dropItem(x+1,y+1008,z+1,0,265,5); } else if (luck == 76) { Level.spawnMob(xx,yy+10,zz,80); Level.spawnMob(xx,yy+15,zz,80); Level.spawnMob(xx,yy+20,zz,80); Level.spawnMob(xx,yy+25,zz,80); Level.spawnMob(xx,yy+30,zz,80); Level.spawnMob(xx,yy+35,zz,80); Level.spawnMob(xx,yy+40,zz,80); Level.spawnMob(xx,yy+45,zz,80); Level.spawnMob(xx,yy+50,zz,80); setTile(xx+1, yy-1, zz, 101); setTile(xx+1, yy, zz, 101); setTile(xx-1, yy-1, zz, 101); setTile(xx-1, yy, zz, 101); setTile(xx, yy-1, zz+1, 101); setTile(xx, yy-1, zz-1, 101); setTile(xx, yy, zz+1, 101); setTile(xx, yy, zz-1, 101); setTile(xx+1, yy-1, zz+1, 101); setTile(xx+1, yy, zz+1, 101); setTile(xx-1, yy-1, zz+1, 101); setTile(xx-1, yy, zz+1, 101); setTile(xx+1, yy-1, zz-1, 101); setTile(xx+1, yy, zz-1, 101); setTile(xx-1, yy-1, zz-1, 101); setTile(xx-1, yy, zz-1, 101); setTile(xx, yy-2, zz, 101); clientMessage("^_^") clientMessage("§cLook Up!"); } else if (luck == 77) { setTile(x,y,z,17); setTile(x,y+1,z,17); setTile(x,y+2,z,17); setTile(x,y+3,z,17); setTile(x,y+4,z,17); setTile(x,y+5,z,17); setTile(x,y+6,z,17); setTile(x+1,y+4,z,18); setTile(x+2,y+4,z,18); setTile(x-1,y+4,z,18); setTile(x-2,y+4,z,18); setTile(x,y+4,z+1,18); setTile(x,y+4,z+2,18); setTile(x,y+4,z-1,18); setTile(x,y+4,z-2,18); setTile(x+1,y+4,z+1,18); setTile(x+1,y+4,z+2,18); setTile(x-1,y+4,z-1,18); setTile(x-1,y+4,z-2,18); setTile(x+2,y+4,z+1,18); setTile(x+2,y+4,z+2,18); setTile(x-2,y+4,z-1,18); setTile(x-2,y+4,z-2,18); setTile(x+1,y+4,z-1,18); setTile(x+1,y+4,z-2,18); setTile(x-1,y+4,z+1,18); setTile(x-1,y+4,z+2,18); setTile(x+2,y+4,z-1,18); setTile(x+2,y+4,z-2,18); setTile(x-2,y+4,z+1,18); setTile(x-2,y+4,z+2,18); setTile(x+1,y+5,z,18); setTile(x+2,y+5,z,18); setTile(x-1,y+5,z,18); setTile(x-2,y+5,z,18); setTile(x,y+5,z+1,18); setTile(x,y+5,z+2,18); setTile(x,y+5,z-1,18); setTile(x,y+5,z-2,18); setTile(x+1,y+5,z+1,18); setTile(x+1,y+5,z+2,18); setTile(x-1,y+5,z-1,18); setTile(x-1,y+5,z-2,18); setTile(x+2,y+5,z+1,18); setTile(x-2,y+5,z-1,18); setTile(x-2,y+5,z-1,18); setTile(x-2,y+5,z-2,18); setTile(x+1,y+5,z-1,18); setTile(x+1,y+5,z-2,18); setTile(x-1,y+5,z+1,18); setTile(x-1,y+5,z+2,18); setTile(x+2,y+5,z-1,18); setTile(x-2,y+5,z+1,18); setTile(x-1,y+6,z-1,18); setTile(x+1,y+6,z-1,18); setTile(x-1,y+6,z+1,18); setTile(x+1,y+6,z-1,18); setTile(x-1,y+6,z,18); setTile(x+1,y+6,z,18); setTile(x,y+6,z+1,18); setTile(x,y+6,z-1,18); setTile(x-1,y+7,z,18); setTile(x+1,y+7,z,18); setTile(x,y+7,z+1,18); setTile(x,y+7,z-1,18); setTile(x,y+7,z,18); } else if (luck == 78) { setTile(xx+2, yy, zz-2, 20); setTile(xx-2, yy, zz+2, 20); setTile(xx-2, yy, zz-2, 20); setTile(xx+2, yy, zz+2, 20); setTile(xx+2, yy, zz, 20); setTile(xx-2, yy, zz, 20); setTile(xx, yy, zz+2, 20); setTile(xx, yy, zz-2, 20); setTile(xx+2, yy-1, zz-2, 20); setTile(xx-2, yy-1, zz+2, 20); setTile(xx-2, yy-1, zz-2, 20); setTile(xx+2, yy-1, zz+2, 20); setTile(xx+2, yy-1, zz, 20); setTile(xx-2, yy-1, zz, 20); setTile(xx, yy-1, zz+2, 20); setTile(xx, yy-1, zz-2, 20); setTile(xx+2, yy, zz-1, 20); setTile(xx-2, yy, zz+1, 20); setTile(xx-1, yy, zz-2, 20); setTile(xx+1, yy, zz+2, 20); setTile(xx+1, yy, zz-2, 20); setTile(xx-1, yy, zz+2, 20); setTile(xx-2, yy, zz-1, 20); setTile(xx+2, yy, zz+1, 20); setTile(xx+1, yy-1, zz-1, 10); setTile(xx-1, yy-1, zz+1, 10); setTile(xx-1, yy-1, zz-1, 10); setTile(xx+1, yy-1, zz+1, 10); setTile(xx+2, yy-1, zz-1, 20); setTile(xx-2, yy-1, zz+1, 20); setTile(xx-1, yy-1, zz-2, 20); setTile(xx+1, yy-1, zz+2, 20); setTile(xx+1, yy-1, zz-2, 20); setTile(xx-1, yy-1, zz+2, 20); setTile(xx-2, yy-1, zz-1, 20); setTile(xx+2, yy-1, zz+1, 20); setTile(xx, yy-2, zz, 20); setTile(xx, yy, zz, 30); setTile(xx+1, yy-2, zz-1, 20); setTile(xx-1, yy-2, zz+1, 20); setTile(xx-1, yy-2, zz-1, 20); setTile(xx+1, yy-2, zz+1, 20); setTile(xx, yy-2, zz-1, 20); setTile(xx, yy-2, zz+1, 20); setTile(xx-1, yy-2, zz, 20); setTile(xx+1, yy-2, zz, 20); setTile(xx+1, yy-1, zz-1, 10); setTile(xx-1, yy-1, zz+1, 10); setTile(xx-1, yy-1, zz-1, 10); setTile(xx+1, yy-1, zz+1, 10); setTile(xx,yy+1,zz,30); } else if (luck == 79) { setTile(xx+2, yy, zz-2, 101); setTile(xx-2, yy, zz+2, 101); setTile(xx-2, yy, zz-2, 101); setTile(xx+2, yy, zz+2, 101); setTile(xx+2, yy, zz, 101); setTile(xx-2, yy, zz, 101); setTile(xx, yy, zz+2, 101); setTile(xx, yy, zz-2, 101); setTile(xx+2, yy-1, zz-2, 101); setTile(xx-2, yy-1, zz+2, 101); setTile(xx-2, yy-1, zz-2, 101); setTile(xx+2, yy-1, zz+2, 101); setTile(xx+2, yy-1, zz, 101); setTile(xx-2, yy-1, zz, 101); setTile(xx, yy-1, zz+2, 101); setTile(xx, yy-1, zz-2, 101); setTile(xx+2, yy, zz-1, 101); setTile(xx-2, yy, zz+1, 101); setTile(xx-1, yy, zz-2, 101); setTile(xx+1, yy, zz+2, 101); setTile(xx+1, yy, zz-2, 101); setTile(xx-1, yy, zz+2, 101); setTile(xx-2, yy, zz-1, 101); setTile(xx+2, yy, zz+1, 101); setTile(xx+1, yy-1, zz-1, 101); setTile(xx-1, yy-1, zz+1, 101); setTile(xx-1, yy-1, zz-1, 101); setTile(xx+1, yy-1, zz+1, 101); setTile(xx+2, yy-1, zz-1, 101); setTile(xx-2, yy-1, zz+1, 101); setTile(xx-1, yy-1, zz-2, 101); setTile(xx+1, yy-1, zz+2, 101); setTile(xx+1, yy-1, zz-2, 101); setTile(xx-1, yy-1, zz+2, 101); setTile(xx-2, yy-1, zz-1, 101); setTile(xx+2, yy-1, zz+1, 101); setTile(xx, yy-2, zz, 101); setTile(xx+1, yy-2, zz-1, 101); setTile(xx-1, yy-2, zz+1, 101); setTile(xx-1, yy-2, zz-1, 101); setTile(xx+1, yy-2, zz+1, 101); setTile(xx, yy-2, zz-1, 101); setTile(xx, yy-2, zz+1, 101); setTile(xx-1, yy-2, zz, 101); setTile(xx+1, yy-2, zz, 101); setTile(xx+1, yy-1, zz-1, 10); setTile(xx-1, yy-1, zz+1, 10); setTile(xx-1, yy-1, zz-1, 10); setTile(xx+1, yy-1, zz+1, 10); } else if (luck == 80) { Entity.setFireTicks(Player.getEntity(),2000); clientMessage("§cBURN!!"); clientMessage("§cFOREVER"); } else if (luck == 81) { Level.dropItem(x,y,z,0,6,5); } else if (luck == 82) { setTile(x,y,z,17); setTile(x,y+1,z,57); setTile(x,y+2,z,57); setTile(x,y+3,z,57); setTile(x,y+4,z,57); setTile(x,y+5,z,57); setTile(x,y+6,z,57); setTile(x+1,y+4,z,246); setTile(x+2,y+4,z,246); setTile(x-1,y+4,z,246); setTile(x-2,y+4,z,246); setTile(x,y+4,z+1,246); setTile(x,y+4,z+2,246); setTile(x,y+4,z-1,246); setTile(x,y+4,z-2,246); setTile(x+1,y+4,z+1,246); setTile(x+1,y+4,z+2,246); setTile(x-1,y+4,z-1,246); setTile(x-1,y+4,z-2,246); setTile(x+2,y+4,z+1,246); setTile(x+2,y+4,z+2,246); setTile(x-2,y+4,z-1,246); setTile(x-2,y+4,z-2,246); setTile(x+1,y+4,z-1,246); setTile(x+1,y+4,z-2,246); setTile(x-1,y+4,z+1,246); setTile(x-1,y+4,z+2,246); setTile(x+2,y+4,z-1,246); setTile(x+2,y+4,z-2,246); setTile(x-2,y+4,z+1,246); setTile(x-2,y+4,z+2,246); setTile(x+1,y+5,z,246); setTile(x+2,y+5,z,246); setTile(x-1,y+5,z,246); setTile(x-2,y+5,z,246); setTile(x,y+5,z+1,246); setTile(x,y+5,z+2,246); setTile(x,y+5,z-1,246); setTile(x,y+5,z-2,246); setTile(x+1,y+5,z+1,246); setTile(x+1,y+5,z+2,246); setTile(x-1,y+5,z-1,246); setTile(x-1,y+5,z-2,246); setTile(x+2,y+5,z+1,246); setTile(x-2,y+5,z-1,246); setTile(x-2,y+5,z-1,246); setTile(x-2,y+5,z-2,246); setTile(x+1,y+5,z-1,246); setTile(x+1,y+5,z-2,246); setTile(x-1,y+5,z+1,246); setTile(x-1,y+5,z+2,246); setTile(x+2,y+5,z-1,246); setTile(x-2,y+5,z+1,246); setTile(x-1,y+6,z-1,246); setTile(x+1,y+6,z-1,246); setTile(x-1,y+6,z+1,246); setTile(x+1,y+6,z-1,246); setTile(x-1,y+6,z,246); setTile(x+1,y+6,z,246); setTile(x,y+6,z+1,246); setTile(x,y+6,z-1,246); setTile(x-1,y+7,z,246); setTile(x+1,y+7,z,246); setTile(x,y+7,z+1,246); setTile(x,y+7,z-1,246); setTile(x,y+7,z,246); } else if (luck == 83) { Level.dropItem(x,y,z,0,246,3); } else if (luck == 84) { Level.dropItem(x,y,z,0,354,Math.floor(Math.random()*(4)+1),0); } else if (luck == 85) { setTile(xx,yy-1,zz,0); setTile(xx,yy,zz,0); setTile(xx,yy-2,zz,0); setTile(xx,yy-3,zz,11); setTile(xx,yy-4,zz,11); } else if (luck == 86) { setTile(xx,yy,zz,323); Level.setSignText(x, y+1, z, 0, " §c:P") Level.spawnMob(xx,yy+10,zz,80); Level.spawnMob(xx,yy+15,zz,80); Level.spawnMob(xx,yy+20,zz,80); Level.spawnMob(xx,yy+25,zz,80); Level.spawnMob(xx,yy+30,zz,80); Level.spawnMob(xx,yy+35,zz,80); Level.spawnMob(xx,yy+40,zz,80); Level.spawnMob(xx,yy+45,zz,80); Level.spawnMob(xx,yy+50,zz,80); Level.spawnMob(xx,yy+55,zz,80); Level.spawnMob(xx,yy+60,zz,80); }}}