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<NotepadPlus> 
	<AutoComplete language="Lua"> 
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		<KeyWord name="aclCreate" func="yes"> 
			<Overload retVal="server: acl"> 
				<Param name="string aclName" /> 
			</Overload> 
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		<KeyWord name="aclCreateGroup" func="yes"> 
			<Overload retVal="server: aclgroup"> 
				<Param name="string groupName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="aclDestroy" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="acl theACL" /> 
			</Overload> 
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		<KeyWord name="aclDestroyGroup" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string aclGroupName" /> 
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		<KeyWord name="aclGet" func="yes"> 
			<Overload retVal="server: acl"> 
				<Param name="string aclName" /> 
			</Overload> 
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		<KeyWord name="aclGetGroup" func="yes"> 
			<Overload retVal="server: aclgroup"> 
				<Param name="string groupName" /> 
			</Overload> 
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		<KeyWord name="aclGetName" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="acl theAcl" /> 
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		<KeyWord name="aclGetRight" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="acl theAcl" /> 
				<Param name="string rightName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="aclGroupAddACL" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="aclgroup theGroup" /> 
				<Param name="acl theACL" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="aclGroupAddObject" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="aclgroup theGroup" /> 
				<Param name="string theObjectName" /> 
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		</KeyWord> 
		<KeyWord name="aclGroupGetName" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="aclGroup" /> 
			</Overload> 
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		<KeyWord name="aclGroupList" func="yes"> 
			<Overload retVal="server: table"/> 
		</KeyWord>
		<KeyWord name="aclGroupListACL" func="yes"> 
			<Overload retVal="server: table"> 
				<Param name="aclgroup theGroup" /> 
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		<KeyWord name="aclGroupListObjects" func="yes"> 
			<Overload retVal="server: table"> 
				<Param name="aclgroup theGroup" /> 
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		<KeyWord name="aclGroupRemoveACL" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="aclgroup theGroup" /> 
				<Param name="acl theACL" /> 
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		<KeyWord name="aclGroupRemoveObject" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="aclgroup theGroup" /> 
				<Param name="string theObjectString" /> 
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		</KeyWord> 
		<KeyWord name="aclList" func="yes" > 
			<Overload retVal="server: table"/> 
		</KeyWord>
		<KeyWord name="aclListRights" func="yes"> 
			<Overload retVal="server: table"> 
				<Param name="acl theACL" /> 
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		</KeyWord> 
		<KeyWord name="aclReload" func="yes" > 
			<Overload retVal="server: bool" />
		</KeyWord> 
		<KeyWord name="aclRemoveRight" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="acl theAcl" /> 
				<Param name="string rightName" /> 
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		<KeyWord name="aclSave" func="yes" > 
			<Overload retVal="server: table" />
		</KeyWord> 
		<KeyWord name="aclSetRight" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="acl theAcl" /> 
				<Param name="string rightName" /> 
				<Param name="bool hasAccess" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="addAccount" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string name" /> 
				<Param name="string pass" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="addBan" func="yes"> 
			<Overload retVal="server: ban"> 
				<Param name="[ string IP" /> 
				<Param name="string Username" /> 
				<Param name="string Serial" /> 
				<Param name="player responsibleElement" /> 
				<Param name="string reason" /> 
				<Param name="int seconds = 0 ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="addCommandHandler" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="string commandName" /> 
				<Param name="function handlerFunction" /> 
				<Param name="serverOnly [bool restricted = false]" /> 
				<Param name="[bool caseSensitive = true]" /> 
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		<KeyWord name="addEvent" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="string eventName [" /> 
				<Param name="bool allowRemoteTrigger = false ]" /> 
			</Overload> 
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		<KeyWord name="addEventHandler" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="string eventName" /> 
				<Param name="element attachedTo" /> 
				<Param name="function handlerFunction" /> 
				<Param name="[bool getPropagated = true]" /> 
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		</KeyWord> 
		<KeyWord name="addPedClothes" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
				<Param name="string clothesTexture" /> 
				<Param name="string clothesModel" /> 
				<Param name="int clothesType" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="addResourceConfig" func="yes"> 
			<Overload retVal="server: xmlnode"> 
				<Param name="resource theResource" /> 
				<Param name="string filename" /> 
				<Param name="[ string filetype = 'server' ]" /> 
			</Overload> 
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		<KeyWord name="addResourceMap" func="yes"> 
			<Overload retVal="server: xmlnode"> 
				<Param name="resource theResource" /> 
				<Param name="string filename" /> 
				<Param name="[ int dimension = 0 ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="addVehicleUpgrade" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int upgrade" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="areTrafficLightsLocked" func="yes"> 
			<Overload retVal="both: bool" /> 
		</KeyWord> 
		<KeyWord name="attachElements" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
				<Param name="element theAttachToElement" /> 
				<Param name="[ float xPosOffset" /> 
				<Param name="float yPosOffset" /> 
				<Param name="float zPosOffset" /> 
				<Param name="float xRotOffset" /> 
				<Param name="float yRotOffset" /> 
				<Param name="float zRotOffset ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="attachTrailerToVehicle" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="vehicle theTrailer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="banPlayer" func="yes"> 
			<Overload retVal="server: ban"> 
				<Param name="player bannedPlayer" /> 
				<Param name="[ bool IP = true" /> 
				<Param name="bool Username = false" /> 
				<Param name="bool Serial = false" /> 
				<Param name="player responsiblePlayer = nil" /> 
				<Param name="string reason = nil" /> 
				<Param name="int seconds = 0 ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="bindKey" func="yes" > 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ player thePlayer ]" /> 
				<Param name="string key" /> 
				<Param name="[ string keyState" /> 
				<Param name="function handler ]" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="blowVehicle" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle vehicleToBlow" /> 
				<Param name="[ bool explode = true ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="call" func="yes"> 
			<Overload retVal="both: var..."> 
				<Param name="resource theResource" /> 
				<Param name="string theFunction" /> 
				<Param name="[ arguments... ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="callRemote" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string host" /> 
				<Param name="string resourceName" /> 
				<Param name="string functionName" /> 
				<Param name="callback callbackFunction" /> 
				<Param name="[ arguments... ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="cancelEvent" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="[ bool cancel" /> 
				<Param name="string reason ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="canPedBeKnockedOffBike" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="canPlayerUseFunction" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="string functionName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="clearElementVisibleTo" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="cloneElement" func="yes"> 
			<Overload retVal="server: element"> 
				<Param name="element theElement" /> 
				<Param name="[ float xPos = 0" /> 
				<Param name="float yPos = 0" /> 
				<Param name="float zPos = 0" /> 
				<Param name="bool cloneChildren = false ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="copyAccountData" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="account theAccount" /> 
				<Param name="account fromAccount" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="copyResource" func="yes">  
			<Overload retVal="server: resource"> 
				<Param name="resource theResource" /> 
				<Param name="string newResourceName" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="countPlayersInTeam" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="team theTeam" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createBlip" func="yes"> 
			<Overload retVal="both: blip"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
				<Param name="[int icon=0" /> 
				<Param name="int size=2" /> 
				<Param name="int r=255" /> 
				<Param name="int g=0" /> 
				<Param name="int b=0" /> 
				<Param name="int a=255" /> 
				<Param name="int ordering=0 *" /> 
				<Param name="float visibleDistance=99999.0" /> 
				<Param name="visibleTo = getRootElement()]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createBlipAttachedTo" func="yes"> 
			<Overload retVal="both: blip"> 
				<Param name="element elementToAttachTo" /> 
				<Param name="[int icon=0" /> 
				<Param name="int size=2" /> 
				<Param name="int r=255" /> 
				<Param name="int g=0" /> 
				<Param name="int b=0" /> 
				<Param name="int a=255" /> 
				<Param name="int ordering=0" /> 
				<Param name="float visibleDistance=99999.0" /> 
				<Param name="visibleTo = getRootElement()]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createColCircle" func="yes"> 
			<Overload retVal="both: colshape"> 
				<Param name="float fX" /> 
				<Param name="float fY" /> 
				<Param name="float radius" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createColCuboid" func="yes"> 
			<Overload retVal="both: colshape"> 
				<Param name="float fX" /> 
				<Param name="float fY" /> 
				<Param name="float fZ" /> 
				<Param name="float fWidth" /> 
				<Param name="float fDepth" /> 
				<Param name="float fHeight" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createColPolygon" func="yes"> 
			<Overload retVal="both: colshape"> 
				<Param name="float fX" /> 
				<Param name="float fY" /> 
				<Param name="float fX1" /> 
				<Param name="float fY1" /> 
				<Param name="float fX2" /> 
				<Param name="float fY2" /> 
				<Param name="float fX3" /> 
				<Param name="float fY3" /> 
				<Param name="..." /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createColRectangle" func="yes"> 
			<Overload retVal="both: colshape"> 
				<Param name="float fX" /> 
				<Param name="float fY" /> 
				<Param name="float fWidth" /> 
				<Param name="float fDepth" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createColSphere" func="yes"> 
			<Overload retVal="both: colshape"> 
				<Param name="float fX" /> 
				<Param name="float fY" /> 
				<Param name="float fZ" /> 
				<Param name="float fRadius" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createColTube" func="yes"> 
			<Overload retVal="both: colshape"> 
				<Param name="float fX" /> 
				<Param name="float fY" /> 
				<Param name="float fZ" /> 
				<Param name="float fRadius" /> 
				<Param name="float fHeight" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createElement" func="yes"> 
			<Overload retVal="both: element"> 
				<Param name="string elementType" /> 
				<Param name="[ string elementID ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createExplosion" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
				<Param name="int type [" /> 
				<Param name="player creator = nil" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createFire" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z [" /> 
				<Param name="float size = 1.8 ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createMarker" func="yes"> 
			<Overload retVal="both: marker"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
				<Param name="[string type" /> 
				<Param name="int size" /> 
				<Param name="int r" /> 
				<Param name="int g" /> 
				<Param name="int b" /> 
				<Param name="int a" /> 
				<Param name="visibleTo = getRootElement()]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createObject" func="yes"> 
			<Overload retVal="both: object"> 
				<Param name="int modelid" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
				<Param name="[float rx" /> 
				<Param name="float ry" /> 
				<Param name="float rz]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createPed" func="yes"> 
			<Overload retVal="both: ped"> 
				<Param name="int modelid" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createPickup" func="yes"> 
			<Overload retVal="both: pickup"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
				<Param name="int type" /> 
				<Param name="int amount/weapon/model" /> 
				<Param name="[ int respawnTime = 30000" /> 
				<Param name="int ammo = 50 ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createProjectile" func="yes"> 
			<Overload retVal="client: projectile"> 
				<Param name="element creator" /> 
				<Param name="int weaponType" /> 
				<Param name="[ float posX" /> 
				<Param name="float posY" /> 
				<Param name="float posZ" /> 
				<Param name="float force = 1.0" /> 
				<Param name="element target = nil" /> 
				<Param name="float rotX" /> 
				<Param name="float rotY" /> 
				<Param name="float rotZ" /> 
				<Param name="float velX" /> 
				<Param name="float velY" /> 
				<Param name="float velZ" /> 
				<Param name="int model ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createRadarArea" func="yes"> 
			<Overload retVal="both: radararea"> 
				<Param name="float centerX" /> 
				<Param name="float centerY" /> 
				<Param name="float sizeX" /> 
				<Param name="float sizeY" /> 
				<Param name="[ int r = 255" /> 
				<Param name="int g = 0" /> 
				<Param name="int b = 0" /> 
				<Param name="int a = 255" /> 
				<Param name="element visibleTo = getRootElement() ]" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="createResource" func="yes"> 
			<Overload retVal="server: resource"> 
				<Param name="string resourceName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createTeam" func="yes"> 
			<Overload retVal="server: team"> 
				<Param name="string teamName" /> 
				<Param name="[int colorR = 255" /> 
				<Param name="int colorG = 255" /> 
				<Param name="int colorB = 255]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createVehicle" func="yes"> 
			<Overload retVal="both: vehicle"> 
				<Param name="int model" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
				<Param name="[float rx" /> 
				<Param name="float ry" /> 
				<Param name="float rz" /> 
				<Param name="string numberplate]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="createWater" func="yes"> 
			<Overload retVal="both: water"> 
				<Param name="float x1" /> 
				<Param name="float y1" /> 
				<Param name="float z1" /> 
				<Param name="float x2" /> 
				<Param name="float y2" /> 
				<Param name="float z2" /> 
				<Param name="float x3" /> 
				<Param name="float y3" /> 
				<Param name="float z3 [" /> 
				<Param name="float x4" /> 
				<Param name="float y4" /> 
				<Param name="float z4 ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="destroyElement" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element elementToDestroy" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="detachElements" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
				<Param name="[ element theAttachToElement ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="detachTrailerFromVehicle" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="[vehicle theTrailer]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="detonateSatchels" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ element player ]" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="doesPedHaveJetPack" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxCreateFont" func="yes"> 
			<Overload retVal="client: DXfont"> 
				<Param name="string filepath [" />  
				<Param name="int size = 9" /> 
				<Param name="bool bold = false ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxCreateTexture" func="yes"> 
			<Overload retVal="client: texture"> 
				<Param name="string filepath" />  
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxCreateShader" func="yes"> 
			<Overload retVal="client: shader,string"> 
				<Param name="string filepath" />  
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxCreateRenderTarget" func="yes"> 
			<Overload retVal="client: texture"> 
				<Param name="int width" />  
				<Param name="int height [" /> 
				<Param name="bool withAlpha = false ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxCreateScreenSource" func="yes"> 
			<Overload retVal="client: texture"> 
				<Param name="int width" />  
				<Param name="int height" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxDrawImage" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="mixed image [" /> 
				<Param name="float rotation = 0" /> 
				<Param name="float rotationCenterOffsetX = 0" /> 
				<Param name="float rotationCenterOffsetY = 0" /> 
				<Param name="int color = white" /> 
				<Param name="bool postGUI = false ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxDrawImageSection" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="float u" /> 
				<Param name="float v" /> 
				<Param name="float usize" /> 
				<Param name="float vsize" /> 
				<Param name="string filename [" /> 
				<Param name="float rotation = 0" /> 
				<Param name="float rotationCenterOffsetX = 0" /> 
				<Param name="float rotationCenterOffsetY = 0" /> 
				<Param name="int color = white" /> 
				<Param name="bool postGUI = false ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxDrawLine" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="int startX" /> 
				<Param name="int startY" /> 
				<Param name="int endX" /> 
				<Param name="int endY" /> 
				<Param name="int color" /> 
				<Param name="[float width=1" /> 
				<Param name="bool postGUI=false]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxDrawLine3D" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float startX" /> 
				<Param name="float startY" /> 
				<Param name="float startZ" /> 
				<Param name="float endX" /> 
				<Param name="float endY" /> 
				<Param name="float endZ" /> 
				<Param name="int color[" /> 
				<Param name="int width" /> 
				<Param name="bool postGUI" /> 
				<Param name="float zBuffer ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxDrawRectangle" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="int startX" /> 
				<Param name="startY" /> 
				<Param name="float width" /> 
				<Param name="float height [" /> 
				<Param name="int color = white" /> 
				<Param name="bool postGUI = false]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxDrawText" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="string text" /> 
				<Param name="int left" /> 
				<Param name="int top [" /> 
				<Param name="int right=left" /> 
				<Param name="int bottom=top" /> 
				<Param name="int color=white" /> 
				<Param name="float scale=1" /> 
				<Param name="string font='default'" /> 
				<Param name="string alignX='left'" /> 
				<Param name="string alignY='top'" /> 
				<Param name="bool clip=false" /> 
				<Param name="bool wordBreak=false" /> 
				<Param name="bool postGUI]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxGetFontHeight" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="[float scale=1" /> 
				<Param name="string font='default']" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxGetMaterialSize" func="yes"> 
			<Overload retVal="client: int,int"> 
				<Param name="element material" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxGetStatus" func="yes"> 
			<Overload retVal="client: table" />
		</KeyWord>   
		<KeyWord name="dxGetTextWidth" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="string text" /> 
				<Param name="[float scale=1" /> 
				<Param name="string font='default']" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxSetRenderTarget" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="[ element renderTarget" /> 
				<Param name="bool clear = false ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxSetShaderValue" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element shader" /> 
				<Param name="string parameterName" /> 
				<Param name="mixed value" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxSetTestMode" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="string testMode" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="dxUpdateScreenSource" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element screenSource" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="engineApplyShaderToWorldTexture" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element shader" /> 
				<Param name="string textureName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="engineGetVisibleTextureNames" func="yes"> 
			<Overload retVal="client: table"> 
				<Param name="[ string nameFilter = '*'" />  
				<Param name="string modelId ]" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="engineImportCOL" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="col" /> 
				<Param name="int model_id" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="engineImportTXD" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="txd texture" /> 
				<Param name="int model_id" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="engineLoadCOL" func="yes"> 
			<Overload retVal="client: txd"> 
				<Param name="string col_file" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="engineLoadDFF" func="yes"> 
			<Overload retVal="client: dff"> 
				<Param name="string dff_file" /> 
				<Param name="int model_id" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="engineLoadTXD" func="yes"> 
			<Overload retVal="client: txd"> 
				<Param name="string txd_file" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="engineRemoveShaderFromWorldTexture" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element shader" /> 
				<Param name="string textureName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="engineReplaceCOL" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="col theCol" /> 
				<Param name="int modelID" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="engineReplaceModel" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="dff theModel" /> 
				<Param name="int modelID" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="engineRestoreCOL" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="int modelID" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="engineRestoreModel" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="int modelID" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="engineSetAsynchronousLoading" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="bool enable" /> 
				<Param name="bool force" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="engineSetModelLODDistance" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="int modelID" /> 
				<Param name="float distance" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="engineUnloadModel" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="int model_id" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="executeCommandHandler" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="string commandName" /> 
				<Param name="player thePlayer" /> 
				<Param name="[ string args ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="executeSQLCreateTable" func="yes"> 
			<Overload retVal="server: CREATE"> 
				<Param name="" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="executeSQLDelete" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string tableName" /> 
				<Param name="string conditions" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="executeSQLDropTable" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string tableName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="executeSQLInsert" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string tableName" /> 
				<Param name="string values" /> 
				<Param name="( [string columns] )" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="executeSQLQuery" func="yes"> 
			<Overload retVal="server: table"> 
				<Param name="string query [" /> 
				<Param name="var param1 [" /> 
				<Param name="var param2 ...]]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="executeSQLSelect" func="yes"> 
			<Overload retVal="server: table"> 
				<Param name="string tableName" /> 
				<Param name="string fields" /> 
				<Param name="[ string conditions ]" /> 
				<Param name="[ int limit ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="executeSQLUpdate" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string tableName" /> 
				<Param name="string set" /> 
				<Param name="[ string conditions ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fadeCamera" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="bool fadeIn" /> 
				<Param name="[ float timeToFade = 1.0" /> 
				<Param name="int red = 0" /> 
				<Param name="int green = 0" /> 
				<Param name="int blue = 0 ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fileClose" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="file theFile" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fileCreate" func="yes"> 
			<Overload retVal="server: file"> 
				<Param name="string filename" /> 
				<Param name="resource root = getThisResource ()" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fileDelete" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string filename [" /> 
				<Param name="resource res = getThisResource()]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fileFlush" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="file theFile" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fileGetPos" func="yes"> 
			<Overload retVal="server: int"> 
				<Param name="file theFile" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fileGetSize" func="yes"> 
			<Overload retVal="server: int"> 
				<Param name="file theFile" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fileIsEOF" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="file theFile" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fileOpen" func="yes"> 
			<Overload retVal="server: file"> 
				<Param name="string filename [" /> 
				<Param name="bool readonly = false" /> 
				<Param name="resource root = getThisResource ()]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fileRead" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="file theFile" /> 
				<Param name="int count" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fileSetPos" func="yes"> 
			<Overload retVal="server: int"> 
				<Param name="file theFile" /> 
				<Param name="int offset" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fileWrite" func="yes"> 
			<Overload retVal="server: int"> 
				<Param name="file theFile" /> 
				<Param name="string string1 [" /> 
				<Param name="string string2" /> 
				<Param name="string string3 ...]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fixVehicle" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="forcePlayerMap" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="bool forceOn" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fromJSON" func="yes"> 
			<Overload retVal="server: var"> 
				<Param name="string json" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fxAddBlood" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float posZ" /> 
				<Param name="float dirX" /> 
				<Param name="float dirY" /> 
				<Param name="float dirZ" /> 
				<Param name="[int count=1" /> 
				<Param name="float brightness=1.0]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fxAddBulletImpact" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float posZ" /> 
				<Param name="float dirX" /> 
				<Param name="float dirY" /> 
				<Param name="float dirZ" /> 
				<Param name="[int smokeSize=1" /> 
				<Param name="int sparkCount=1" /> 
				<Param name="float smokeIntensity=1.0]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fxAddBulletSplash" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float posZ" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fxAddDebris" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float posZ" /> 
				<Param name="[int colorR=255" /> 
				<Param name="int colorG=0" /> 
				<Param name="int colorB=0" /> 
				<Param name="int colorA=255" /> 
				<Param name="float scale=1.0" /> 
				<Param name="int count=1]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fxAddFootSplash" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float posZ" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fxAddGlass" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float posZ" /> 
				<Param name="[int colorR=255" /> 
				<Param name="int colorG=0" /> 
				<Param name="int colorB=0" /> 
				<Param name="int colorA=255" /> 
				<Param name="float scale=1.0" /> 
				<Param name="int count=1]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fxAddGunshot" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float posZ" /> 
				<Param name="float dirX" /> 
				<Param name="float dirY" /> 
				<Param name="float dirZ" /> 
				<Param name="[bool includeSparks=true]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fxAddPunchImpact" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float posZ" /> 
				<Param name="float dirX" /> 
				<Param name="float dirY" /> 
				<Param name="float dirZ" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fxAddSparks" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float posZ" /> 
				<Param name="float dirX" /> 
				<Param name="float dirY" /> 
				<Param name="float dirZ" /> 
				<Param name="[float force=1" /> 
				<Param name="int count=1" /> 
				<Param name="float acrossLineX=0" /> 
				<Param name="float acrossLineY=0" /> 
				<Param name="float acrossLineZ=0" /> 
				<Param name="bool blur=false" /> 
				<Param name="float spread=1" /> 
				<Param name="float life=1]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fxAddTankFire" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float posZ" /> 
				<Param name="float dirX" /> 
				<Param name="float dirY" /> 
				<Param name="float dirZ" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fxAddTyreBurst" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float posZ" /> 
				<Param name="float dirX" /> 
				<Param name="float dirY" /> 
				<Param name="float dirZ" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fxAddWaterHydrant" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float posZ" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fxAddWaterSplash" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float posZ" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="fxAddWood" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float posZ" /> 
				<Param name="float dirX" /> 
				<Param name="float dirY" /> 
				<Param name="float dirZ" /> 
				<Param name="[int count=1" /> 
				<Param name="float brightness=1.0]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="get" func="yes"> 
			<Overload retVal="server: var"> 
				<Param name="string settingName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getAccount" func="yes"> 
			<Overload retVal="server: account"> 
				<Param name="string username" /> 
				<Param name="[ string password ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getAccountData" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="account theAccount" /> 
				<Param name="string key" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getAccountName" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="account theAccount" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getAccountPlayer" func="yes"> 
			<Overload retVal="server: player"> 
				<Param name="account theAccount" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getAccounts" func="yes" > 
			<Overload retVal="server: table" />
		</KeyWord> 
		<KeyWord name="getAircraftMaxHeight" func="yes" > 
			<Overload retVal="both: float" />
		</KeyWord> 
		<KeyWord name="getAlivePlayers" func="yes"> 
			<Overload retVal="server: table" /> 
		</KeyWord> 
		<KeyWord name="getAllElementData" func="yes"> 
			<Overload retVal="server: table"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getAnalogControlState" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="string controlName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getAttachedElements" func="yes"> 
			<Overload retVal="both: table"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getBanAdmin" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="ban theBan" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getBanIP" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="ban theBan" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getBanReason" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="ban theBan" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getBans" func="yes"> 
			<Overload retVal="server: table" /> 
		</KeyWord> 
		<KeyWord name="getBanSerial" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="ban theBan" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getBanTime" func="yes"> 
			<Overload retVal="server: int"> 
				<Param name="ban theBan" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getBanUsername" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="ban theBan" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getBlipColor" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="blip theBlip" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getBlipIcon" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="blip theBlip" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getBlipOrdering" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="blip theBlip" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getBlipSize" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="blip theBlip" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getBlipVisibleDistance" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="blip theBlip" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getBlurLevel" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getBodyPartName" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="int bodyPartID" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getBoundKeys" func="yes"> 
			<Overload retVal="client: table"> 
				<Param name="string command/control" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getCameraGoggleEffect" func="yes"> 
			<Overload retVal="client: string" /> 
		</KeyWord>
		<KeyWord name="getCameraInterior" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getCameraMatrix" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getCameraTarget" func="yes"> 
			<Overload retVal="both: element"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getCameraViewMode" func="yes"> 
			<Overload retVal="client: int" /> 
		</KeyWord> 
		<KeyWord name="getCancelReason" func="yes"> 
			<Overload retVal="server: string" /> 
		</KeyWord> 
		<KeyWord name="getChatboxLayout" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="string CVar" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="getClothesByTypeIndex" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="int clothesType" /> 
				<Param name="int clothesIndex" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getClothesTypeName" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="int clothesType" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getColorFromString" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="string theColor" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getCloudsEnabled" func="yes"> 
			<Overload retVal="both: bool"/> 
		</KeyWord> 
		<KeyWord name="getControlState" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="string controlName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getCursorPosition" func="yes"> 
			<Overload retVal="client: float" /> 
		</KeyWord> 
		<KeyWord name="getDeadPlayers" func="yes" > 
			<Overload retVal="server: table" /> 
		</KeyWord>  
		<KeyWord name="getDistanceBetweenPoints2D" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="float x1" /> 
				<Param name="float y1" /> 
				<Param name="float x2" /> 
				<Param name="float y2" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getDistanceBetweenPoints3D" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="float x1" /> 
				<Param name="float y1" /> 
				<Param name="float z1" /> 
				<Param name="float x2" /> 
				<Param name="float y2" /> 
				<Param name="float z2" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getEasingValue" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="float fProgress" /> 
				<Param name="string strEasingType [" /> 
				<Param name="float fEasingPeriod" /> 
				<Param name="float fEasingAmplitude" /> 
				<Param name="float fEasingOvershoot ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementAlpha" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementAttachedTo" func="yes"> 
			<Overload retVal="both: element"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementBoundingBox" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementByID" func="yes"> 
			<Overload retVal="both: element"> 
				<Param name="string id" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementByIndex" func="yes"> 
			<Overload retVal="server: element"> 
				<Param name="string type" /> 
				<Param name="int index" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementChild" func="yes"> 
			<Overload retVal="both: element"> 
				<Param name="element parent" /> 
				<Param name="int index" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementChildren" func="yes"> 
			<Overload retVal="both: table"> 
				<Param name="element parent" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementChildrenCount" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="element parent" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementColShape" func="yes"> 
			<Overload retVal="both: colshape"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementData" func="yes"> 
			<Overload retVal="both: var"> 
				<Param name="element theElement" /> 
				<Param name="string key [" /> 
				<Param name="inherit = true]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementDimension" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementDistanceFromCentreOfMassToBaseOfModel" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="getElementHealth" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementID" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementInterior" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementMatrix" func="yes"> 
			<Overload retVal="client: table"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementModel" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementParent" func="yes"> 
			<Overload retVal="both: element"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementPosition" func="yes"> 
			<Overload retVal="both: float,float,float"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementRadius" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementRotation" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementsByType" func="yes"> 
			<Overload retVal="both: table"> 
				<Param name="string type" /> 
				<Param name="[ element startat=getRootElement() ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementsWithinColShape" func="yes"> 
			<Overload retVal="both: table"> 
				<Param name="colshape shape" /> 
				<Param name="[ string elemType ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementSyncer" func="yes"> 
			<Overload retVal="server: element"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementType" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementVelocity" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getElementZoneName" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="element theElement" /> 
				<Param name="[bool citiesonly=false]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getFPSLimit" func="yes" > 
			<Overload retVal="server: int" /> 
		</KeyWord> 
		<KeyWord name="getFarClipDistance" func="yes" > 
			<Overload retVal="both: float" /> 
		</KeyWord> 
		<KeyWord name="getFogDistance" func="yes" > 
			<Overload retVal="both: float" /> 
		</KeyWord>
		<KeyWord name="getFunctionsBoundToKey" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="player thePlayer" /> 
				<Param name="string theKey" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getGameSpeed" func="yes" > 
			<Overload retVal="both: int" /> 
		</KeyWord> 
		<KeyWord name="getGameType" func="yes" > 
			<Overload retVal="server: string" /> 
		</KeyWord> 
		<KeyWord name="getGarageBoundingBox" func="yes"> 
			<Overload retVal="client: float,float,float,float"> 
				<Param name="int garageID" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getGaragePosition" func="yes"> 
			<Overload retVal="client: float,float,float"> 
				<Param name="int garageID" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getGarageSize" func="yes"> 
			<Overload retVal="client: float,float,float"> 
				<Param name="int garageID" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getGravity" func="yes" > 
			<Overload retVal="both: float" /> 
		</KeyWord>  
		<KeyWord name="getGroundPosition" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getHeatHaze" func="yes" > 
			<Overload retVal="both: int, int, int, int, int, int, int, int, bool" /> 
		</KeyWord>  
		<KeyWord name="getHelicopterRotorSpeed" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="vehicle heli" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getKeyBoundToFunction" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="player thePlayer" /> 
				<Param name="function theFunction" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getKeyState" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="string keyName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getInteriorSoundsEnabled" func="yes"> 
			<Overload retVal="client: bool" /> 
		</KeyWord>
		<KeyWord name="getJetpackMaxHeight" func="yes"> 
			<Overload retVal="client: float" /> 
		</KeyWord>
		<KeyWord name="getLocalPlayer" func="yes"> 
			<Overload retVal="client: player" /> 
		</KeyWord> 
		<KeyWord name="getMapName" func="yes" > 
			<Overload retVal="server: string" /> 
		</KeyWord>  
		<KeyWord name="getMarkerColor" func="yes"> 
			<Overload retVal="both: int,int,int,int"> 
				<Param name="marker theMarker" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getMarkerCount" func="yes"> 
			<Overload retVal="both: int" /> 
		</KeyWord> 
		<KeyWord name="getMarkerIcon" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="marker theMarker" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getMarkerSize" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="marker myMarker" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getMarkerTarget" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="marker theMarker" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getMarkerType" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="marker theMarker" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getMaxPlayers" func="yes" > 
			<Overload retVal="server: int" /> 
		</KeyWord> 
		<KeyWord name="getMinuteDuration" func="yes"> 
			<Overload retVal="client: int" /> 
		</KeyWord> 
		<KeyWord name="getModuleInfo" func="yes"> 
			<Overload retVal="dpserver: table" >
				<Param name="string moduleName" />
			</Overload> 
		</KeyWord> 
		<KeyWord name="getModules" func="yes"> 
			<Overload retVal="dpserver: table" />
		</KeyWord> 
		<KeyWord name="getNetworkStats" func="yes"> 
			<Overload retVal="both: table"> 
				<Param name="serverOnly [ element thePlayer = nil ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getObjectRotation" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="object theObject" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getObjectScale" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="object theObject" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="getPedAmmoInClip" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="ped thePed [" /> 
				<Param name="int weaponSlot = current ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedAnimation" func="yes"> 
			<Overload retVal="client: string"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedAnimationData" func="yes"> 
			<Overload retVal="client: table"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedArmor" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedBonePosition" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="ped thePed" /> 
				<Param name="int bone" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedClothes" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="ped thePed" /> 
				<Param name="int clothesType" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedContactElement" func="yes"> 
			<Overload retVal="both: element"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedControlState" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="ped thePed" /> 
				<Param name="string control" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedFightingStyle" func="yes"> 
			<Overload retVal="server: int"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedFrozen" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedGravity" func="yes"> 
			<Overload retVal="server: float"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedMoveState" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="getPedOccupiedVehicle" func="yes"> 
			<Overload retVal="both: vehicle"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedOccupiedVehicleSeat" func="yes"> 
			<Overload retVal="server: int"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedRotation" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedSimplestTask" func="yes"> 
			<Overload retVal="client: string"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedSkin" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedStat" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="ped thePed" /> 
				<Param name="int stat" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedTarget" func="yes"> 
			<Overload retVal="both: element"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedTargetCollision" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="ped targetingPed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedTargetEnd" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="ped targetingPed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedTargetRange" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="ped targetingPed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedTargetStart" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="ped targetingPed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedTask" func="yes"> 
			<Overload retVal="client: string"> 
				<Param name="ped thePed" /> 
				<Param name="string priority" /> 
				<Param name="int taskType" /> 
				<Param name="[int index = 0]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedTotalAmmo" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="ped thePed" /> 
				<Param name="[ int weaponSlot = current ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedVoice" func="yes"> 
			<Overload retVal="client: string"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedWeapon" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="ped thePed" /> 
				<Param name="[ int weaponSlot = current ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPedWeaponSlot" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPerformanceStats" func="yes" /> 
		<KeyWord name="getPickupAmmo" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="pickup thePickup" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPickupAmount" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="pickup thePickup" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPickupRespawnInterval" func="yes"> 
			<Overload retVal="server: int"> 
				<Param name="pickup thePickup" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPickupType" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="pickup thePickup" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPickupWeapon" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="pickup thePickup" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayerAccount" func="yes"> 
			<Overload retVal="server: account"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayerAmmoInClip" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayerAnnounceValue" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="player thePlayer" /> 
				<Param name="string key" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="getPlayerBlurLevel" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayerCount" func="yes"> 
			<Overload retVal="server: int" /> 
		</KeyWord> 
		<KeyWord name="getPlayerFromNick" func="yes"> 
			<Overload retVal="both: player"> 
				<Param name="string playerName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayerIP" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayerMapBoundingBox" func="yes" > 
			<Overload retVal="server: int,int,int,int"/>
		</KeyWord> 
		<KeyWord name="getPlayerMoney" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayerName" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayerNametagColor" func="yes"> 
			<Overload retVal="server: int"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayerNametagText" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayerPing" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayerSerial" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayersInTeam" func="yes"> 
			<Overload retVal="both: table"> 
				<Param name="team theTeam" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayerTeam" func="yes"> 
			<Overload retVal="both: team"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayerTotalAmmo" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayerUserName" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayerVersion" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="getPlayerWantedLevel" func="yes"> 
			<Overload retVal="server: int"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getPlayerWeapon" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getProjectileCreator" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="projectile theProjectile" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getProjectileForce" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="projectile theProjectile" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getProjectileTarget" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="projectile theProjectile" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getProjectileType" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="projectile theProjectile" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getRadarAreaColor" func="yes"> 
			<Overload retVal="both: int,int,int,int"> 
				<Param name="radararea theRadararea" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getRadarAreaSize" func="yes"> 
			<Overload retVal="both: float,float"> 
				<Param name="radararea theRadararea" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getRadioChannel" func="yes"> 
			<Overload retVal="client: int" /> 
		</KeyWord> 
		<KeyWord name="getRadioChannelName" func="yes"> 
			<Overload retVal="client: string"> 
				<Param name="int id" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getRandomPlayer" func="yes"> 
			<Overload retVal="server: player" /> 
		</KeyWord> 
		<KeyWord name="getRainLevel" func="yes"> 
			<Overload retVal="both: float" /> 
		</KeyWord> 
		<KeyWord name="getRealTime" func="yes"> 
			<Overload retVal="both: table"> 
				<Param name="[int seconds = current]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getResourceConfig" func="yes"> 
			<Overload retVal="both: xmlnode"> 
				<Param name="[resource theResource = getThisResource()]" /> 
				<Param name="string filename" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getResourceDynamicElementRoot" func="yes" > 
			<Overload retVal="both: element"> 
				<Param name="resource theResource" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getResourceExportedFunctions" func="yes"> 
			<Overload retVal="server: table"> 
				<Param name="resource res" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getResourceFromName" func="yes"> 
			<Overload retVal="1.0/: resource"> 
				<Param name="string resourceName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getResourceGUIElement" func="yes" > 
			<Overload retVal="server: element" /> 
		</KeyWord> 
		<KeyWord name="getResourceInfo" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="resource theResource" /> 
				<Param name="string attribute" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getResourceLastStartTime" func="yes"> 
			<Overload retVal="server: int"> 
				<Param name="resource theResource" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getResourceLoadFailureReason" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="resource" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getResourceLoadTime" func="yes"> 
			<Overload retVal="server: int"> 
				<Param name="resource res" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getResourceMapRootElement" func="yes">  
			<Overload retVal="server: element"> 
				<Param name="resource theResource" /> 
				<Param name="string mapName" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="getResourceName" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="resource res" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getResourceRootElement" func="yes"> 
			<Overload retVal="both: element"> 
				<Param name="[resource theResource=getThisResource()]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getResources" func="yes" > 
			<Overload retVal="server: table" /> 
		</KeyWord> 
		<KeyWord name="getResourceState" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="resource theResource" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getRootElement" func="yes"> 
			<Overload retVal="both: element" /> 
		</KeyWord> 
		<KeyWord name="getRuleValue" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="string key" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getScreenFromWorldPosition" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getServerConfigSetting" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="string name" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="getServerName" func="yes"> 
			<Overload retVal="server: string" /> 
		</KeyWord> 
		<KeyWord name="getServerPassword" func="yes"> 
			<Overload retVal="server: string" /> 
		</KeyWord> 
		<KeyWord name="getServerPort" func="yes"> 
			<Overload retVal="server: int" /> 
		</KeyWord> 
		<KeyWord name="getSlotFromWeapon" func="yes"> 
			<Overload retVal="server: int"> 
				<Param name="int weaponid" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getSoundEffects" func="yes"> 
			<Overload retVal="client: table"> 
				<Param name="element theSound" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getSoundLength" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="element theSound" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getSoundMaxDistance" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="element sound" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getSoundMinDistance" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="element sound" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getSoundMetaTags" func="yes"> 
			<Overload retVal="client: table"> 
				<Param name="element sound" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getSoundPosition" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="element theSound" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getSoundVolume" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="element theSound" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getSunColor" func="yes"> 
			<Overload retVal="both: int, int, int, int, int, int" />  
		</KeyWord>
		<KeyWord name="getSunSize" func="yes"> 
			<Overload retVal="both: float" />  
		</KeyWord>
		<KeyWord name="getTeamColor" func="yes"> 
			<Overload retVal="both: int,int,int"> 
				<Param name="team theTeam" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getTeamFriendlyFire" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="team theTeam" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getTeamFromName" func="yes"> 
			<Overload retVal="both: team"> 
				<Param name="string teamName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getTeamName" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="team theTeam" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getThisResource" func="yes"> 
			<Overload retVal="both: resource" /> 
		</KeyWord> 
		<KeyWord name="getTickCount" func="yes" > 
			<Overload retVal="both: int" /> 
		</KeyWord>  
		<KeyWord name="getTime" func="yes" > 
			<Overload retVal="both: int,int" /> 
		</KeyWord> 
		<KeyWord name="getTimerDetails" func="yes"> 
			<Overload retVal="both: int,int,int"> 
				<Param name="timer theTimer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getTimers" func="yes"> 
			<Overload retVal="both: table"> 
				<Param name="[ time ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="gettok" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="string text" /> 
				<Param name="int tokenNumber" /> 
				<Param name="int separatingCharacter" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getTrainDirection" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle train" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getTrainSpeed" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="vehicle train" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getTrafficLightState" func="yes"> 
			<Overload retVal="both: int" /> 
		</KeyWord>
		<KeyWord name="getTypeIndexFromClothes" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="string clothesTexture" /> 
				<Param name="string clothesModel" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getUnbanTime" func="yes"> 
			<Overload retVal="server: int"> 
				<Param name="ban theBan" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getValidPedModels" func="yes"> 
			<Overload retVal="both: table" /> 
		</KeyWord> 
		<KeyWord name="getVehicleAdjustableProperty" func="yes"> 
			<Overload retVal="client: bool/int"> 
				<Param name="vehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleColor" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleColor" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleCompatibleUpgrades" func="yes"> 
			<Overload retVal="both: table"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="[int slot]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleController" func="yes"> 
			<Overload retVal="both: player"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleCurrentGear" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleDoorOpenRatio" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int door" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleDoorState" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int door" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleEngineState" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleGravity" func="yes"> 
			<Overload retVal="client: float,float,float"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleHandling" func="yes"> 
			<Overload retVal="both: table"> 
				<Param name="element theVehicle" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="getVehicleHeadLightColor" func="yes"> 
			<Overload retVal="both: int,int,int"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleLandingGearDown" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleLightState" func="yes" > 
			<Overload retVal="both: int"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int light" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="getVehicleMaxPassengers" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleModelFromName" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="string name" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleName" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleNameFromModel" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="int model" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleOccupant" func="yes"> 
			<Overload retVal="both: player"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="[ int seat=0 ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleOccupants" func="yes"> 
			<Overload retVal="both: table"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleOverrideLights" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehiclePaintjob" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehiclePanelState" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int panel" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehiclePlateText" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleRotation" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord>   
		<KeyWord name="getVehicleSirensOn" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="getVehicleTowedByVehicle" func="yes"> 
			<Overload retVal="both: vehicle"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleTowingVehicle" func="yes"> 
			<Overload retVal="both: vehicle"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleTurnVelocity" func="yes"> 
			<Overload retVal="both: float,float"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleTurretPosition" func="yes"> 
			<Overload retVal="both: float,float"> 
				<Param name="vehicle turretVehicle" /> 
			</Overload> 
		</KeyWord> 		
		<KeyWord name="getVehicleType" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="getVehicleUpgradeOnSlot" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int slot" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleUpgrades" func="yes"> 
			<Overload retVal="both: table"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleUpgradeSlotName" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="int slot/upgrade" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehicleWheelStates" func="yes"> 
			<Overload retVal="both: int,int,int,int"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getVehiclesOfType" func="yes"> 
			<Overload retVal="server: table"> 
				<Param name="int model" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="getVersion" func="yes"> 
			<Overload retVal="both: table" /> 
		</KeyWord> 
		<KeyWord name="getWaterLevel" func="yes"> 
			<Overload retVal="client: bool/float"> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
				<Param name="float posZ" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getWaterVertexPosition" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="water theWater" /> 
				<Param name="int vertexIndex" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getWaveHeight" func="yes" > 
			<Overload retVal="both: float" />
		</KeyWord>  
		<KeyWord name="getWeaponIDFromName" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="string name" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getWeaponNameFromID" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="int id" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getWeather" func="yes" > 
			<Overload retVal="both: int,int" /> 
		</KeyWord>  
		<KeyWord name="getWindVelocity" func="yes" > 
			<Overload retVal="both: int,int,int" /> 
		</KeyWord>
		<KeyWord name="getWorldFromScreenPosition" func="yes"> 
			<Overload retVal="client: float,float,float"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float depth" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="getZoneName" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
				<Param name="[bool citiesonly=false]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="givePedJetPack" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="givePlayerMoney" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ player thePlayer ]" /> 
				<Param name="int amount" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="giveWeapon" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="int weapon" /> 
				<Param name="[int ammo=30" /> 
				<Param name="bool setAsCurrent=false]" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="giveWeaponAmmo" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="int weapon" /> 
				<Param name="int ammo" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiBringToFront" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element guiElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiCheckBoxGetSelected" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theCheckbox" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiCheckBoxSetSelected" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theCheckbox" /> 
				<Param name="bool state" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiCreateButton" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="string text" /> 
				<Param name="bool relative" /> 
				<Param name="[ element parent = nil ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiComboBoxAddItem" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="element comboBox" /> 
				<Param name="string value" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiComboBoxClear" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element comboBox" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="guiComboBoxGetItemText" func="yes"> 
			<Overload retVal="client: string"> 
				<Param name="element comboBox" /> 
				<Param name="int itemId" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="guiComboBoxSetItemText" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element comboBox" /> 
				<Param name="int itemId" /> 
				<Param name="string text" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="guiComboBoxRemoveItem" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element comboBox" /> 
				<Param name="int itemId" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="guiComboBoxGetSelected" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="element comboBox" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="guiComboBoxSetSelected" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element comboBox" /> 
				<Param name="int itemIndex" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="guiCreateComboBox" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="string caption" /> 
				<Param name="bool relative" /> 
				<Param name="[element parent = nil]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiCreateCheckBox" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="string text" /> 
				<Param name="bool selected" /> 
				<Param name="bool relative" /> 
				<Param name="[element parent = nil]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiCreateEdit" func="yes"> 
			<Overload retVal="client: gui-edit"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="string text" /> 
				<Param name="bool relative" /> 
				<Param name="[element parent = nil]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiCreateGridList" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="bool relative" /> 
				<Param name="[ element parent = nil ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiCreateLabel" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="string text" /> 
				<Param name="bool relative" /> 
				<Param name="[element parent = nil]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiCreateMemo" func="yes"> 
			<Overload retVal="client: gui-memo"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="string text" /> 
				<Param name="bool relative" /> 
				<Param name="[element parent = nil]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiCreateProgressBar" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="bool relative" /> 
				<Param name="[element parent = nil]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiCreateRadioButton" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="string text" /> 
				<Param name="bool relative" /> 
				<Param name="[element parent = nil]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiCreateScrollBar" func="yes"> 
			<Overload retVal="client: gui-scrollbar"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="bool horizontal" /> 
				<Param name="bool relative" /> 
				<Param name="[gui-element parent = nil]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiCreateScrollPane" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="bool relative" /> 
				<Param name="[gui-element parent = nil]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiCreateStaticImage" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="string filename" /> 
				<Param name="bool relative" /> 
				<Param name="[element parent = nil]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiCreateTab" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="string text" /> 
				<Param name="element parent" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiCreateTabPanel" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="bool relative" /> 
				<Param name="[element parent = nil ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiCreateWindow" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="string titleBarText" /> 
				<Param name="bool relative" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiDeleteTab" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element tabToDelete" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiEditSetCaretIndex" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
				<Param name="int index" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiEditSetMasked" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
				<Param name="bool status" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiEditSetMaxLength" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
				<Param name="int length" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiEditSetReadOnly" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element editField" /> 
				<Param name="bool status" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGetAlpha" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="element guiElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGetEnabled" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element guiElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGetFont" func="yes"> 
			<Overload retVal="client: string"> 
				<Param name="element guiElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGetInputEnabled" func="yes"> 
			<Overload retVal="client: bool" /> 
		</KeyWord> 
		<KeyWord name="guiGetPosition" func="yes"> 
			<Overload retVal="client: float,float"> 
				<Param name="element guiElement" /> 
				<Param name="bool relative" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGetProperties" func="yes"> 
			<Overload retVal="client: table"> 
				<Param name="element guiElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGetProperty" func="yes"> 
			<Overload retVal="client: string"> 
				<Param name="element guiElement" /> 
				<Param name="string property" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGetScreenSize" func="yes"> 
			<Overload retVal="client: float,float" />
		</KeyWord> 
		<KeyWord name="guiGetSelectedTab" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="element tabPanel" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGetSize" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="element theElement" /> 
				<Param name="bool relative" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGetText" func="yes"> 
			<Overload retVal="client: string"> 
				<Param name="element guiElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGetVisible" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element guiElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListAddColumn" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="element gridList" /> 
				<Param name="string title" /> 
				<Param name="float width" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListAddRow" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="element gridList" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListAutoSizeColumn" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element gridList" /> 
				<Param name="int columnIndex" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListClear" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element gridList" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListGetColumnCount" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="element gridList" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="guiGridListGetItemData" func="yes"> 
			<Overload retVal="client: string"> 
				<Param name="element gridList" /> 
				<Param name="int rowIndex" /> 
				<Param name="int columnIndex" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListGetItemText" func="yes"> 
			<Overload retVal="client: string"> 
				<Param name="element gridList" /> 
				<Param name="int rowIndex" /> 
				<Param name="int columnIndex" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListGetRowCount" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="element theList" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListGetSelectedCount" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="element gridList" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListGetSelectedItem" func="yes"> 
			<Overload retVal="client: int,int"> 
				<Param name="element gridList" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListGetSelectedItems" func="yes"> 
			<Overload retVal="client: table"> 
				<Param name="element gridList" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListInsertRowAfter" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="element gridList" /> 
				<Param name="int rowIndex" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListRemoveColumn" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element gridList" /> 
				<Param name="int columnIndex" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListRemoveRow" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element gridList" /> 
				<Param name="int rowIndex" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListSetColumnWidth" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element gridList" /> 
				<Param name="int columnIndex" /> 
				<Param name="number width" /> 
				<Param name="[bool relative = true]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListSetItemData" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element gridList" /> 
				<Param name="int rowIndex" /> 
				<Param name="int columnIndex" /> 
				<Param name="var data" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListSetItemText" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element gridList" /> 
				<Param name="int rowIndex" /> 
				<Param name="int columnIndex" /> 
				<Param name="string text" /> 
				<Param name="bool section" /> 
				<Param name="bool number" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListSetScrollBars" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element guiGridlist" /> 
				<Param name="bool horizontalBar" /> 
				<Param name="bool verticalBar" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListSetSelectedItem" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element gridList" /> 
				<Param name="int rowIndex" /> 
				<Param name="int columnIndex" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListSetSelectionMode" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="guiElement gridlist" /> 
				<Param name="int mode" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiGridListSetSortingEnabled" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element guiGridlist" /> 
				<Param name="bool enabled" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiLabelGetFontHeight" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="element theLabel" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiLabelGetTextExtent" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="element theLabel" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiLabelSetColor" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
				<Param name="int red" /> 
				<Param name="int green" /> 
				<Param name="int blue" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiLabelSetHorizontalAlign" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theLabel" /> 
				<Param name="string align" /> 
				<Param name="[ bool wordwrap = false ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiLabelSetVerticalAlign" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theLabel" /> 
				<Param name="string align" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiMemoSetCaretIndex" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="gui-memo theMemo" /> 
				<Param name="int index" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiMemoSetReadOnly" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="gui-memo theMemo" /> 
				<Param name="bool status" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiMoveToBack" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element guiElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiProgressBarGetProgress" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="progressBar theProgressbar" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiProgressBarSetProgress" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="progressBar theProgressbar" /> 
				<Param name="float progress" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiRadioButtonGetSelected" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element guiRadioButton" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiRadioButtonSetSelected" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element guiRadioButton" /> 
				<Param name="bool state" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiScrollBarGetScrollPosition" func="yes"> 
			<Overload retVal="client: float"> 
				<Param name="gui-scrollBar theScrollBar" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiScrollBarSetScrollPosition" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="gui-scrollBar theScrollBar" /> 
				<Param name="float amount" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiScrollPaneGetHorizontalScrollPosition" func="yes" /> 
		<KeyWord name="guiScrollPaneGetVerticalScrollPosition" func="yes" /> 
		<KeyWord name="guiScrollPaneSetHorizontalScrollPosition" func="yes" /> 
		<KeyWord name="guiScrollPaneSetScrollBars" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="element scrollPane" /> 
				<Param name="bool horizontal" /> 
				<Param name="bool vertical" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiScrollPaneSetVerticalScrollPosition" func="yes" /> 
		<KeyWord name="guiSetAlpha" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element guielement" /> 
				<Param name="float alpha" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiSetEnabled" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element guiElement" /> 
				<Param name="bool enabled" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiSetFont" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element guiElement" /> 
				<Param name="mixed font" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiSetInputEnabled" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="bool enabled" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiSetPosition" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="bool relative" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiSetProperty" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element guiElement" /> 
				<Param name="string property" /> 
				<Param name="string value" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiSetSelectedTab" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element tabPanel" /> 
				<Param name="element theTab" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiSetSize" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element gui" /> 
				<Param name="float width" /> 
				<Param name="float height" /> 
				<Param name="bool relative" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiSetText" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element guiElement" /> 
				<Param name="string text" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiSetVisible" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element guiElement" /> 
				<Param name="bool state" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiStaticImageLoadImage" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
				<Param name="string filename" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiWindowSetMovable" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
				<Param name="bool status" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="guiWindowSetSizable" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
				<Param name="bool status" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="hasObjectPermissionTo" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string / element theObject" /> 
				<Param name="string theAction [" /> 
				<Param name="bool defaultPermission = true ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="httpClear" func="yes"> 
			<Overload retVal="1.0/http: bool" /> 
		</KeyWord> 
		<KeyWord name="httpRequestLogin" func="yes"> 
			<Overload retVal="1.0/http: bool" /> 
		</KeyWord> 
		<KeyWord name="httpSetResponseCode" func="yes"> 
			<Overload retVal="1.0/http: bool"> 
				<Param name="int code" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="httpSetResponseCookie" func="yes"> 
			<Overload retVal="1.0/http: bool"> 
				<Param name="string cookieName" /> 
				<Param name="string cookieValue" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="httpSetResponseHeader" func="yes"> 
			<Overload retVal="1.0/http: bool"> 
				<Param name="string headerName" /> 
				<Param name="string headerValue" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="httpWrite" func="yes"> 
			<Overload retVal="1.0/http: bool"> 
				<Param name="string data" /> 
				<Param name="[int length]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="interpolateBetween" func="yes"> 
			<Overload retVal="both: float,float,float"> 
				<Param name="float x1" /> 
				<Param name="float y1" /> 
				<Param name="float z1" /> 
				<Param name="float x2" /> 
				<Param name="float y2" /> 
				<Param name="float z2" /> 
				<Param name="loat fProgress" /> 
				<Param name="string strEasingType [" /> 
				<Param name="float fEasingPeriod" /> 
				<Param name="float fEasingAmplitude" /> 
				<Param name="float fEasingOvershoot ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isAmbientSoundEnabled" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="string theType" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isChatBoxInputActive" func="yes"> 
			<Overload retVal="client: bool" />
		</KeyWord>   
		<KeyWord name="isConsoleActive" func="yes" > 
			<Overload retVal="server: bool" />
		</KeyWord>    
		<KeyWord name="isControlEnabled" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ player thePlayer ]" /> 
				<Param name="string control" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isCursorShowing" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ player thePlayer ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isDebugViewActive" func="yes" > 
			<Overload retVal="client: bool" />
		</KeyWord>   
		<KeyWord name="isElement" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="var theValue" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isElementAttached" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isElementCollidableWith" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
				<Param name="element withElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isElementDoubleSided" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isElementFrozen" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isElementInWater" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isElementLocal" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isElementOnScreen" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isElementStreamable" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isElementStreamedIn" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isElementSyncer" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isElementVisibleTo" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="element theElement" /> 
				<Param name="element visibleTo" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isElementWithinColShape" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
				<Param name="colshape theShape" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isElementWithinMarker" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
				<Param name="marker theMarker" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isGarageOpen" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="int garageID" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isGlitchEnabled" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string glitch" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isGuestAccount" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="account theAccount" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isInsideRadarArea" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="radararea theArea" /> 
				<Param name="float posX" /> 
				<Param name="float posY" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isKeyBound" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="string key" /> 
				<Param name="[ string keyState" /> 
				<Param name="function handler ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isLineOfSightClear" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float sX" /> 
				<Param name="float sY" /> 
				<Param name="float sZ" /> 
				<Param name="float eX" /> 
				<Param name="float eY" /> 
				<Param name="float eZ" /> 
				<Param name="[ bool buildings=true" /> 
				<Param name="bool vehicles=true" /> 
				<Param name="bool peds=true" /> 
				<Param name="bool objects=true" /> 
				<Param name="bool dummies=true" /> 
				<Param name="bool seeThroughStuff=false" /> 
				<Param name="bool ignoreForCamera=false" /> 
				<Param name="element ignoredElement=nil ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isMainMenuActive" func="yes" > 
			<Overload retVal="client: bool" />
		</KeyWord>    
		<KeyWord name="isMTAWindowActive" func="yes" > 
			<Overload retVal="client: bool" />
		</KeyWord>   
		<KeyWord name="isObjectInACLGroup" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string theObject" /> 
				<Param name="aclgroup theGroup" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isObjectStatic" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="object theObject" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isPedChoking" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isPedDead" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isPedDoingGangDriveby" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="isPedDoingTask" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="ped thePed" /> 
				<Param name="string taskName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isPedDucked" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isPedHeadless" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isPedInVehicle" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isPedInWater" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isPedOnFire" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isPedOnGround" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isPickupSpawned" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="pickup thePickup" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="isPlayerDead" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isPlayerMapForced" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isPlayerMapVisible" func="yes" > 
			<Overload retVal="client: bool" />
		</KeyWord>   
		<KeyWord name="isPlayerMuted" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isPlayerNametagShowing" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isRadarAreaFlashing" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="radararea theRadararea" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isSoundPaused" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theSound" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isTimer" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="var theVariable" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="isTrainDerailable" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle vehicleToCheck" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isTrainDerailed" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle vehicleToCheck" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isTransferBoxActive" func="yes"> 
			<Overload retVal="both: bool" />
		</KeyWord>  
		<KeyWord name="isVehicleBlown" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isVehicleFrozen" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isVehicleFuelTankExplodable" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isVehicleLocked" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isVehicleOnGround" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isVehicleTaxiLightOn" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle taxi" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="isVoiceEnabled" func="yes"> 
			<Overload retVal="server: bool" /> 
		</KeyWord> 
		<KeyWord name="isWorldSpecialPropertyEnabled" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="string propname" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="kickPlayer" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player kickedPlayer" /> 
				<Param name="[ player responsiblePlayer" /> 
				<Param name="string reason ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="killPed" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="ped thePed" /> 
				<Param name="[ ped theKiller = nil" /> 
				<Param name="int weapon=255" /> 
				<Param name="int bodyPart=255" /> 
				<Param name="bool stealth ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="killTimer" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="timer theTimer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="loadMapData" func="yes"> 
			<Overload retVal="server: element"> 
				<Param name="xmlnode node" /> 
				<Param name="element parent" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="logIn" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="account theAccount" /> 
				<Param name="string thePassword" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="logOut" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="md5" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="string str" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="moveObject" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="object theObject" /> 
				<Param name="int time" /> 
				<Param name="float targetx" /> 
				<Param name="float targety" /> 
				<Param name="float targetz" /> 
				<Param name="[ float moverx" /> 
				<Param name="float movery" /> 
				<Param name="float moverz ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="outputChatBox" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="string text" /> 
				<Param name="serverOnly [ element visibleTo=getRootElement() ][" /> 
				<Param name="int r=255" /> 
				<Param name="int g=255" /> 
				<Param name="int b=255" /> 
				<Param name="bool colorCoded=false ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="outputConsole" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="string text" /> 
				<Param name="[ element visibleTo=getRootElement() ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="outputDebugString" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="string text" /> 
				<Param name="[ int level=3" /> 
				<Param name="int red=255" /> 
				<Param name="int green=255" /> 
				<Param name="int blue=255 ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="outputServerLog" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string text" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="playSound" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="string soundName" /> 
				<Param name="[ bool looped ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="playSound3D" func="yes"> 
			<Overload retVal="client: element"> 
				<Param name="string soundName" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
				<Param name="[ bool looped ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="playSoundFrontEnd" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ player thePlayer ]" /> 
				<Param name="int sound" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="processLineOfSight" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float sX" /> 
				<Param name="float sY" /> 
				<Param name="float sZ" /> 
				<Param name="float eX" /> 
				<Param name="float eY" /> 
				<Param name="float eZ" /> 
				<Param name="[ bool buildings=true" /> 
				<Param name="bool vehicles=true" /> 
				<Param name="bool peds=true" /> 
				<Param name="bool objects=true" /> 
				<Param name="bool dummies=true" /> 
				<Param name="bool seeThroughStuff=false" /> 
				<Param name="bool ignoreForCamera=false" /> 
				<Param name="bool shootThroughStuff=false" /> 
				<Param name="element ignoredElement=nil" /> 
				<Param name="bool includeWorldModelInformation=false ]" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="redirectPlayer" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="string serverIP" /> 
				<Param name="int serverPort" /> 
				<Param name="[ string serverPassword ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="refreshResources" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="[ bool refreshAll = false ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="removeAccount" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="account theAccount" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="removeBan" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="ban theBan" /> 
				<Param name="[ player responsibleElement ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="removeCommandHandler" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="string commandName [" /> 
				<Param name="function handler]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="removeElementData" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="element theElement" /> 
				<Param name="string key" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="removeEventHandler" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="string eventName" /> 
				<Param name="element attachedTo" /> 
				<Param name="function functionVar" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="removePedClothes" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
				<Param name="int clothesType" /> 
				<Param name="[ string clothesTexture" /> 
				<Param name="string clothesModel ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="removePedFromVehicle" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="removePedJetPack" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="ped thePed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="removeResourceDefaultSetting" func="yes"> 
			<Overload retVal="This function lacks a wiki entry." /> 
		</KeyWord> 
		<KeyWord name="removeResourceFile" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="resource" /> 
				<Param name="name" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="removeRuleValue" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string key" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="removeVehicleUpgrade" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int upgrade" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="resetAmbientSounds" func="yes"> 
			<Overload retVal="client: bool" /> 
		</KeyWord>
		<KeyWord name="resetFarClipDistance" func="yes"> 
			<Overload retVal="both: bool" /> 
		</KeyWord> 
		<KeyWord name="resetFogDistance" func="yes"> 
			<Overload retVal="both: bool" /> 
		</KeyWord> 
		<KeyWord name="resetHeatHaze" func="yes"> 
			<Overload retVal="both: bool" /> 
		</KeyWord> 
		<KeyWord name="resetMapInfo" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="[player thePlayer = getRootElement()]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="resetRainLevel" func="yes"> 
			<Overload retVal="both: bool" /> 
		</KeyWord>
		<KeyWord name="resetSkyGradient" func="yes"> 
			<Overload retVal="both: bool" /> 
		</KeyWord> 
		<KeyWord name="resetSunColor" func="yes"> 
			<Overload retVal="both: bool" /> 
		</KeyWord>
		<KeyWord name="resetSunSize" func="yes"> 
			<Overload retVal="both: bool" /> 
		</KeyWord>
		<KeyWord name="resetTimer" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="timer theTimer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="resetVehicleExplosionTime" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="resetVehicleIdleTime" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="resetWaterColor" func="yes"> 
			<Overload retVal="client: bool" />
		</KeyWord>  
		<KeyWord name="resetWindVelocity" func="yes"> 
			<Overload retVal="both: bool" />
		</KeyWord> 
		<KeyWord name="respawnVehicle" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="vehicle theVehicle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="restartResource" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="resource theResource" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="rotateCameraRight" func="yes"> 
			<Overload retVal="This function is deprecated." /> 
		</KeyWord> 
		<KeyWord name="rotateCameraUp" func="yes"> 
			<Overload retVal="This function is deprecated." /> 
		</KeyWord> 
		<KeyWord name="saveMapData" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="xmlnode node" /> 
				<Param name="element baseElement [" /> 
				<Param name="bool childrenOnly = false ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="set" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string settingName" /> 
				<Param name="var value" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setAccountData" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="account theAccount" /> 
				<Param name="string key" /> 
				<Param name="string value" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setAccountPassword" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="account theAccount" /> 
				<Param name="string password" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setAircraftMaxHeight" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="float Height" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="setAmbientSoundEnabled" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="string theType" /> 
				<Param name="bool enable" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="setAnalogControlState" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="string controlName" /> 
				<Param name="float amountPressed" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="setBlipColor" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="blip theBlip" /> 
				<Param name="int red" /> 
				<Param name="int green" /> 
				<Param name="int blue" /> 
				<Param name="int alpha" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setBlipIcon" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="blip theBlip" /> 
				<Param name="int icon" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setBlipOrdering" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="blip theBlip" /> 
				<Param name="int ordering" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setBlipSize" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="blip theBlip" /> 
				<Param name="int iconSize" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setBlurLevel" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ player thePlayer ]" /> 
				<Param name="int level" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setBlipVisibleDistance" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="blip theBlip" /> 
				<Param name="float theDistance" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="setCameraClip" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="bool objects" /> 
				<Param name="bool vehicles" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setCameraInterior" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="int interior" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setCameraGoggleEffect" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="string goggleEffect" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="setCameraMatrix" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="float positionX" /> 
				<Param name="float positionY" /> 
				<Param name="float positionZ" /> 
				<Param name="[float lookAtX" /> 
				<Param name="float lookAtY" /> 
				<Param name="float lookAtZ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setCameraTarget" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ player thePlayer ]" /> 
				<Param name="element target" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setCameraViewMode" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="int viewMode" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setClipboard" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="string theText" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setCloudsEnabled" func="yes"> 
			<Overload retVal="dpboth: bool"> 
				<Param name="bool Enabled" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setControlState" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="string control" /> 
				<Param name="bool state" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setCursorPosition" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="int cursorX" /> 
				<Param name="int cursorY" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementAlpha" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
				<Param name="int alpha" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementAttachedOffsets" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
				<Param name="[ float xPosOffset" /> 
				<Param name="float yPosOffset" /> 
				<Param name="float zPosOffset" /> 
				<Param name="float xRotOffset" /> 
				<Param name="float yRotOffset" /> 
				<Param name="float zRotOffset ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementCollidableWith" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
				<Param name="element withElement" /> 
				<Param name="bool enabled" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="setElementCollisionsEnabled" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
				<Param name="bool enabled" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementData" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
				<Param name="string key" /> 
				<Param name="[bool synchronize]" /> 
				<Param name="var value" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementDimension" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
				<Param name="int dimension" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementDoubleSided" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
				<Param name="bool enable" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementFrozen" func="yes"> 
			<Overload retVal="both: float"> 
				<Param name="element theElement" /> 
				<Param name="bool freezeStatus" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="setElementHealth" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
				<Param name="float newHealth" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementID" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="element theElement" /> 
				<Param name="string name" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementInterior" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
				<Param name="int interior" /> 
				<Param name="[float x" /> 
				<Param name="float y" /> 
				<Param name="float z]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementModel" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
				<Param name="int model" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementParent" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
				<Param name="element parent" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementPosition" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="element theElement" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementRotation" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
				<Param name="float rotX" /> 
				<Param name="float rotY" /> 
				<Param name="float rotZ" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementStreamable" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
				<Param name="bool streamable" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementSyncer" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theElement" /> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementVelocity" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="element theElement" /> 
				<Param name="float speedX" /> 
				<Param name="float speedY" /> 
				<Param name="float speedZ" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setElementVisibleTo" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="element theElement" /> 
				<Param name="element visibleTo" /> 
				<Param name="bool visible" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setFPSLimit" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="int fpsLimit" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setFarClipDistance" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="float distance" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="setFogDistance" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="float distance" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="setGameSpeed" func="yes" > 
			<Overload retVal="both: bool"> 
				<Param name="int value" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setGameType" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string gameType" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setGarageOpen" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="int garageID" /> 
				<Param name="bool open" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setGlitchEnabled" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string glitch" /> 
				<Param name="bool enabled" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setGravity" func="yes" > 
			<Overload retVal="both: bool"> 
				<Param name="float level" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setHeatHaze" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="int intensity [" /> 
				<Param name="int randomShift=0" /> 
				<Param name="int speedMin=12" /> 
				<Param name="int speedMax=18" /> 
				<Param name="int scanSizeX=75" /> 
				<Param name="int scanSizeY=80" /> 
				<Param name="int renderSizeX=80" /> 
				<Param name="int renderSizeY=85" /> 
				<Param name="bool bShowInside=false ]" /> 
			</Overload>  
		</KeyWord> 
		<KeyWord name="setHelicopterRotorSpeed" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="vehicle heli" /> 
				<Param name="float speed" /> 
			</Overload> 
		</KeyWord> 
		<Keyword name="setInteriorSoundsEnabled" func="yes" >
			<Overload retVal="client: bool"> 
				<Param name="bool enabled" /> 
			</Overload>
		</Keyword>
		<Keyword name="setJetpackMaxHeight" func="yes" >
			<Overload retVal="client: bool"> 
				<Param name="float height" /> 
			</Overload>
		</Keyword>
		<KeyWord name="setMapName" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string mapName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setMarkerColor" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="marker theMarker" /> 
				<Param name="int r" /> 
				<Param name="int g" /> 
				<Param name="int b" /> 
				<Param name="int a" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setMarkerIcon" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="marker theMarker" /> 
				<Param name="string icon" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setMarkerSize" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="marker theMarker" /> 
				<Param name="float size" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setMarkerTarget" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="marker theMarker" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setMarkerType" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="marker theMarker" /> 
				<Param name="string markerType" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setMinuteDuration" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="int milliseconds" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setObjectRotation" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="object theObject" /> 
				<Param name="float rotX" /> 
				<Param name="float rotY" /> 
				<Param name="float rotZ" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setObjectScale" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="object theObject" /> 
				<Param name="float scale" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setObjectStatic" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="object theObject" /> 
				<Param name="bool toggle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedAimTarget" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="ped thePed" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedAnimation" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
				<Param name="[string block=nil" /> 
				<Param name="string name=nil" /> 
				<Param name="int time=-1" /> 
				<Param name="bool loop=true" /> 
				<Param name="bool updatePosition=true" /> 
				<Param name="bool interruptible=true" /> 
				<Param name="bool freezeLastFrame=true ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedArmor" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="ped thePed" /> 
				<Param name="float armor" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedCanBeKnockedOffBike" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="ped thePed" /> 
				<Param name="bool canBeKnockedOffBike" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedChoking" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="ped thePed" /> 
				<Param name="bool choking" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedControlState" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="ped thePed" /> 
				<Param name="string control" /> 
				<Param name="bool state" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedDoingGangDriveby" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
				<Param name="bool state" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="setPedFightingStyle" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="ped thePed" /> 
				<Param name="int style" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedFrozen" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
				<Param name="bool Frozen" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedGravity" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="ped thePed" /> 
				<Param name="float gravity" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedHeadless" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
				<Param name="bool headState" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedLookAt" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="ped thePed" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z [" /> 
				<Param name="int time = 3000" /> 
				<Param name="element target ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedOnFire" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
				<Param name="bool isOnFire" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedRotation" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
				<Param name="float rotation" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedSkin" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
				<Param name="int skinID" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedStat" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="ped thePed" /> 
				<Param name="int stat" /> 
				<Param name="float value" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedVoice" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="ped thePed" /> 
				<Param name="string voiceType" /> 
				<Param name="string voiceName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPedWeaponSlot" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="ped thePed" /> 
				<Param name="int weaponSlot" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPickupRespawnInterval" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="pickup thePickup" /> 
				<Param name="int ms" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPickupType" func="yes" > 
			<Overload retVal="server: bool"> 
				<Param name="pickup thePickup" /> 
				<Param name="int type" /> 
				<Param name="int amount/weapon" /> 
				<Param name="[int ammo]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPlayerAnnounceValue" func="yes"> 
			<Overload retVal="server: bool">  
				<Param name="player thePlayer" /> 
				<Param name="string key" /> 
				<Param name="string value" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPlayerBlurLevel" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ player thePlayer ]" /> 
				<Param name="int level" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPlayerMoney" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ player thePlayer ]" /> 
				<Param name="int amount" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPlayerMuted" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="bool state" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPlayerName" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="string newName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPlayerNametagColor" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="int r" /> 
				<Param name="int g" /> 
				<Param name="int b" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPlayerNametagShowing" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="bool showing" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPlayerNametagText" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="string text" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPlayerTeam" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="team theTeam" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setPlayerVoiceBroadcastTo" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="mixed broadcastTo" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="setPlayerVoiceIgnoreFrom" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="mixed broadcastTo" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="setPlayerWantedLevel" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="int stars" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setRadarAreaColor" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="radararea theRadarArea" /> 
				<Param name="int r" /> 
				<Param name="int g" /> 
				<Param name="int b" /> 
				<Param name="int a" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setRadarAreaFlashing" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="radararea theRadarArea" /> 
				<Param name="bool flash" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setRadarAreaSize" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="radararea theRadararea" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setRadioChannel" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="int ID" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setRainLevel" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="float amount" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="setResourceDefaultSetting" func="yes" >
			<Overload retVal="server: bool"> 
				<Param name="resource theResource" /> 
				<Param name="string settingName" /> 
				<Param name="string/int/float settingValue" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setResourceInfo" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="resource theResource" /> 
				<Param name="string attribute" /> 
				<Param name="string value" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setRuleValue" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string key" /> 
				<Param name="string value" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setServerConfigSetting" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string name" /> 
				<Param name="string value [" /> 
				<Param name="bool bSave = false ]" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="setServerPassword" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="string thePassword" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setSkyGradient" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="[ int topRed = 0" /> 
				<Param name="int topGreen = 0" /> 
				<Param name="int topBlue = 0" /> 
				<Param name="int bottomRed = 0" /> 
				<Param name="int bottomGreen = 0" /> 
				<Param name="int bottomBlue = 0 ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setSoundEffectEnabled" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element sound" /> 
				<Param name="string effectName" /> 
				<Param name="bool enable" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setSoundMaxDistance" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element sound" /> 
				<Param name="int distance" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setSoundMinDistance" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element sound" /> 
				<Param name="int distance" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setSoundPaused" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theSound" /> 
				<Param name="bool paused" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setSoundPosition" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theSound" /> 
				<Param name="int pos" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setSoundVolume" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theSound" /> 
				<Param name="float volume" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setSunColor" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="int aRed" /> 
				<Param name="int aGreen" /> 
				<Param name="int aBlue" /> 
				<Param name="int bRed" /> 
				<Param name="int bGreen" /> 
				<Param name="int bBlue" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="setSunSize" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="int Size" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="setTeamColor" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="team theTeam" /> 
				<Param name="int colorR" /> 
				<Param name="int colorG" /> 
				<Param name="int colorB" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setTeamFriendlyFire" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="team theTeam" /> 
				<Param name="bool friendlyFire" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setTeamName" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="team theTeam" /> 
				<Param name="string newName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setTime" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="int hour" /> 
				<Param name="int minute" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setTimer" func="yes"> 
			<Overload retVal="both: timer"> 
				<Param name="function theFunction" /> 
				<Param name="int timeInterval" /> 
				<Param name="int timesToExecute" /> 
				<Param name="[ var arguments... ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setTrafficLightState" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="int state" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setTrafficLightsLocked" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="bool toggle" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setTrainDerailable" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle derailableVehicle" /> 
				<Param name="bool derailable" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setTrainDerailed" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle vehicleToDerail" /> 
				<Param name="bool derailed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setTrainDirection" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle train" /> 
				<Param name="bool clockwise" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setTrainSpeed" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle train" /> 
				<Param name="float speed" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleAdjustableProperty" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int value" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleColor" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int color1" /> 
				<Param name="int color2" /> 
				<Param name="int color3" /> 
				<Param name="int color4" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleDamageProof" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="bool damageProof" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleDirtLevel" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int dirtLevel" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleDoorOpenRatio" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int door" /> 
				<Param name="float ratio [" /> 
				<Param name="int time ]" /> 
			</Overload>
		</KeyWord> 
		<KeyWord name="setVehicleDoorState" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int door" /> 
				<Param name="int state" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleDoorsUndamageable" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="bool state" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleEngineState" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="bool engineState" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleFrozen" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="bool freezeStatus" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleFuelTankExplodable" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="bool explodable" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleGravity" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleGunsEnabled" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="bool gunsEnabled" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleHeadLightColor" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int red" /> 
				<Param name="int green" /> 
				<Param name="int blue" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleIdleRespawnDelay" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int timeDelay" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleLandingGearDown" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="bool gearState" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleLightState" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int light" /> 
				<Param name="int state" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleLocked" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="bool locked" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleOverrideLights" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int value" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehiclePaintjob" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int value" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehiclePanelState" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int panelID" /> 
				<Param name="int state" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleRespawnDelay" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int timeDelay" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleRespawnPosition" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
				<Param name="[float rx" /> 
				<Param name="float ry" /> 
				<Param name="float rz ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleRotation" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="rx" /> 
				<Param name="ry" /> 
				<Param name="rz" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleSirensOn" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="bool sirensOn" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleTaxiLightOn" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle taxi" /> 
				<Param name="bool LightState" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleTurnVelocity" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="float rx" /> 
				<Param name="float ry" /> 
				<Param name="float rz" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleTurretPosition" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="float positionX" /> 
				<Param name="float positionY" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setVehicleWheelStates" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="int frontLeft" /> 
				<Param name="int rearLeft" /> 
				<Param name="int frontRight" /> 
				<Param name="int rearRight" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="setWaterColor" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="float red" /> 
				<Param name="float green" /> 
				<Param name="float blue" /> 
				<Param name="float alpha" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="setWaterLevel" func="yes" > 
			<Overload retVal="both: bool"> 
				<Param name="[ water theWater ]" /> 
				<Param name="float level" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="setWaterVertexPosition" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="water theWater" /> 
				<Param name="int vertexIndex" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setWaveHeight" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="float height" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setWeaponAmmo" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="int weapon" /> 
				<Param name="int totalAmmo" /> 
				<Param name="[int ammoInClip = current]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setWeather" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="int weatherID" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setWeatherBlended" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="int weatherID" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="setWindVelocity" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="float velocityX" /> 
				<Param name="float velocityY" /> 
				<Param name="float velocityZ" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="setWorldSpecialPropertyEnabled" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="string propname" /> 
				<Param name="bool enable" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="showChat" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ player thePlayer ]" /> 
				<Param name="bool show" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="showCursor" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ player thePlayer ]" /> 
				<Param name="bool show" /> 
				<Param name="[ bool toggleControls = true ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="showPlayerHudComponent" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ player thePlayer ]" /> 
				<Param name="string component" /> 
				<Param name="bool show" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="shutdown" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="string reason" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="spawnPlayer" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
				<Param name="[ int rotation = 0" /> 
				<Param name="int skinID = 0" /> 
				<Param name="int interior = 0" /> 
				<Param name="int dimension = 0" /> 
				<Param name="team theTeam = nil ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="spawnVehicle" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="float z" /> 
				<Param name="float rx" /> 
				<Param name="float ry" /> 
				<Param name="float rz" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="split" func="yes"> 
			<Overload retVal="both: table"> 
				<Param name="string stringToSplit" /> 
				<Param name="int separatingChar" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="startResource" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="resource resourceToStart" /> 
				<Param name="[bool persistent = false" /> 
				<Param name="bool startIncludedResources = true" /> 
				<Param name="bool loadServerConfigs = true" /> 
				<Param name="bool loadMaps = true" /> 
				<Param name="bool loadServerScripts = true" /> 
				<Param name="bool loadHTML = true" /> 
				<Param name="bool loadClientConfigs = true" /> 
				<Param name="bool loadClientScripts = true" /> 
				<Param name="bool loadFiles = true]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="stopObject" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="object theobject" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="stopResource" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="resource theResource" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="stopSound" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="element theSound" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="takeAllWeapons" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="takePlayerMoney" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ player thePlayer ]" /> 
				<Param name="int amount" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="takeWeapon" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="int weapon" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="takeWeaponAmmo" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="player thePlayer" /> 
				<Param name="int weapon" /> 
				<Param name="int ammo" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="testLineAgainstWater" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="float startX" /> 
				<Param name="float startY" /> 
				<Param name="float startZ" /> 
				<Param name="float endX" /> 
				<Param name="float endY" /> 
				<Param name="float endZ" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textCreateDisplay" func="yes"> 
			<Overload retVal="server: textitem" />
		</KeyWord>  
		<KeyWord name="textCreateTextItem" func="yes"> 
			<Overload retVal="server: textitem"> 
				<Param name="[string text" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
				<Param name="string priority" /> 
				<Param name="int red = 255" /> 
				<Param name="int green = 0" /> 
				<Param name="int blue = 0" /> 
				<Param name="int alpha = 255" /> 
				<Param name="float scale = 1" /> 
				<Param name="string alignX = 'left']" /> 
				<Param name="string alignY = 'top']" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textDestroyDisplay" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="textdisplay display" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textDestroyTextItem" func="yes"> 
			<Overload retVal="server: void"> 
				<Param name="textitem theTextitem" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textDisplayAddObserver" func="yes"> 
			<Overload retVal="server: void"> 
				<Param name="textdisplay display" /> 
				<Param name="player playerToAdd" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textDisplayAddText" func="yes"> 
			<Overload retVal="server: void"> 
				<Param name="textdisplay displayToAddTo" /> 
				<Param name="textitem itemToAdd" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textDisplayGetObservers" func="yes"> 
			<Overload retVal="server: table"> 
				<Param name="textdisplay display" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="textDisplayIsObserver" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="textdisplay display" /> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textDisplayRemoveObserver" func="yes"> 
			<Overload retVal="server: void"> 
				<Param name="textdisplay display" /> 
				<Param name="player playerToRemove" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textDisplayRemoveText" func="yes"> 
			<Overload retVal="server: void"> 
				<Param name="textdisplay displayToRemoveFrom" /> 
				<Param name="textitem itemToRemove" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textItemGetColor" func="yes"> 
			<Overload retVal="server: int"> 
				<Param name="textitem theTextItem" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textItemGetPosition" func="yes"> 
			<Overload retVal="server: float"> 
				<Param name="textitem theTextItem" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textItemGetPriority" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="textitem textitemToCheck" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textItemGetScale" func="yes"> 
			<Overload retVal="server: float"> 
				<Param name="textitem theTextitem" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textItemGetText" func="yes"> 
			<Overload retVal="server: string"> 
				<Param name="textitem theTextitem" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textItemSetColor" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="textitem theTextItem" /> 
				<Param name="int r" /> 
				<Param name="int g" /> 
				<Param name="int b" /> 
				<Param name="int a" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textItemSetPosition" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="textitem theTextItem" /> 
				<Param name="float x" /> 
				<Param name="float y" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textItemSetPriority" func="yes"> 
			<Overload retVal="1.0/: void"> 
				<Param name="textitem theTextItem" /> 
				<Param name="string priority" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textItemSetScale" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="textitem theTextitem" /> 
				<Param name="float scale" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="textItemSetText" func="yes"> 
			<Overload retVal="server: void"> 
				<Param name="textitem theTextitem" /> 
				<Param name="string text" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="tocolor" func="yes"> 
			<Overload retVal="client: int"> 
				<Param name="int red" /> 
				<Param name="int green" /> 
				<Param name="int blue [" /> 
				<Param name="int alpha = 255]" /> 
			</Overload> 
		</KeyWord>
		<KeyWord name="toggleAllControls" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ player thePlayer ]" /> 
				<Param name="bool enabled" /> 
				<Param name="[bool gtaControls=true" /> 
				<Param name="bool mtaControls=true]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="toggleControl" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ player thePlayer ]" /> 
				<Param name="string control" /> 
				<Param name="bool enabled" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="toggleVehicleRespawn" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="vehicle theVehicle" /> 
				<Param name="bool Respawn" /> 
			</Overload> 
		</KeyWord>  
		<KeyWord name="triggerClientEvent" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="[element triggerFor=getRootElement()]" /> 
				<Param name="string name" /> 
				<Param name="element theElement" /> 
				<Param name="[arguments...]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="triggerEvent" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="string eventName" /> 
				<Param name="element baseElement" /> 
				<Param name="[ var argument1" /> 
				<Param name="... ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="triggerServerEvent" func="yes"> 
			<Overload retVal="client: bool"> 
				<Param name="string event" /> 
				<Param name="element theElement" /> 
				<Param name="[arguments...]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="unbindKey" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="serverOnly [ player thePlayer ]" /> 
				<Param name="string key" /> 
				<Param name="[ string keyState" /> 
				<Param name="function handler ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="usePickup" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="pickup thePickup" /> 
				<Param name="player thePlayer" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="utfChar" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="int characterCode" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="utfCode" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="string theString" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="utfLen" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="string theString" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="utfSeek" func="yes"> 
			<Overload retVal="both: int"> 
				<Param name="string theString" /> 
				<Param name="int position" />
			</Overload> 
		</KeyWord>  
		<KeyWord name="utfSub" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="string theString" /> 
				<Param name="int Start" />
				<Param name="int End" />
			</Overload> 
		</KeyWord>
		<KeyWord name="warpPedIntoVehicle" func="yes"> 
			<Overload retVal="server: bool"> 
				<Param name="ped thePed" /> 
				<Param name="vehicle theVehicle" /> 
				<Param name="[ int seat=0 ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="wasEventCancelled" func="yes"> 
			<Overload retVal="both: bool" /> 
		</KeyWord> 
		<KeyWord name="xmlCopyFile" func="yes"> 
			<Overload retVal="both: xmlnode"> 
				<Param name="xmlnode nodeToCopy" /> 
				<Param name="string newFilename" /> 
				<Param name="[ resource inResource = getThisResource() ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlCreateChild" func="yes"> 
			<Overload retVal="both: xmlnode"> 
				<Param name="xmlnode parentNode" /> 
				<Param name="string tagName" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlCreateFile" func="yes"> 
			<Overload retVal="both: xmlnode"> 
				<Param name="string filename" /> 
				<Param name="string rootNodeName" /> 
				<Param name="[ resource inResource = getThisResource() ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlCreateSubNode" func="yes"> 
			<Overload retVal="dp2.3/both: xmlnode"> 
				<Param name="xmlnode parentNode" /> 
				<Param name="string tagname" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlDestroyNode" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="xmlnode theXMLNode" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlFindChild" func="yes"> 
			<Overload retVal="both: xmlnode"> 
				<Param name="xmlnode parent" /> 
				<Param name="string tagName" /> 
				<Param name="int index" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlFindSubNode" func="yes"> 
			<Overload retVal="dp2.3/both: xmlnode"> 
				<Param name="xmlnode parent" /> 
				<Param name="string subnode" /> 
				<Param name="int index" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlLoadFile" func="yes"> 
			<Overload retVal="both: xmlnode"> 
				<Param name="string filename" /> 
				<Param name="[ resource fromResource = getThisResource () ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlNodeGetAttribute" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="xmlnode node" /> 
				<Param name="string name" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlNodeGetAttributes" func="yes"> 
			<Overload retVal="both: table"> 
				<Param name="xmlnode node" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlNodeGetChildren" func="yes"> 
			<Overload retVal="both: table/xmlnode"> 
				<Param name="xmlnode parent" /> 
				<Param name="[ int index ]" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlNodeGetName" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="xmlnode node" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlNodeGetParent" func="yes"> 
			<Overload retVal="both: xmlnode"> 
				<Param name="xmlnode node" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlNodeGetValue" func="yes"> 
			<Overload retVal="both: string"> 
				<Param name="xmlnode theXMLNode" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlNodeSetAttribute" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="xmlnode node" /> 
				<Param name="string name" /> 
				<Param name="var value" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlNodeSetName" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="xmlnode node" /> 
				<Param name="string name" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlNodeSetValue" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="xmlnode theXMLNode" /> 
				<Param name="string value" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlSaveFile" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="xmlnode rootNode" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlUnloadFile" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="xmlnode node" /> 
			</Overload> 
		</KeyWord> 
		<KeyWord name="xmlUnloadFile" func="yes"> 
			<Overload retVal="both: bool"> 
				<Param name="xmlnode node" /> 
			</Overload> 
		</KeyWord> 
	</AutoComplete> 
</NotepadPlus>